paulomanrique/mesen-for-ai

MCP server for driving Mesen headlessly in AI-assisted SNES, NES, PC Engine, and GBA reverse engineering.

This repository also configures its own agents. See what mesen-for-ai tells them →

0Stars on the repository
5Mods indexed here, across every type
8d agoLast push, which is what freshness is scored on
GPL-3.0Licence, which decides whether bodies are shown

mesen-codedata

01

paulomanrique/mesen-for-ai

Skill Codex

Use Mesen Code/Data Logger coverage for SNES, NES, PC Engine, and Game Boy Advance ROM reverse engineering over MCP: record executed code bytes, data reads, jump targets, subroutine entry points, export per-byte maps and contiguous summaries, and prove ROM-map coverage. Route plain Mega Drive / Genesis code/data work…

not rated 0 8d ago A 123 tokens GPL-3.0

mesen-debug

02

paulomanrique/mesen-for-ai

Skill Codex

Debug SNES, NES, PC Engine, and Game Boy Advance execution in Mesen over MCP: watch writes to answer "who wrote this address", breakpoint hits returned by run.stepframes, trace cycle windows, CPU registers, and memory inspection. Use for SNES/NES/PCE/GBA crashes, hangs, corrupt RAM, wrong routine behavior, or "what…

not rated 0 8d ago A 148 tokens GPL-3.0

mesen-emulator

03

paulomanrique/mesen-for-ai

Skill Codex

Run and inspect SNES, NES, PC Engine, and Game Boy Advance software in Mesen headlessly over MCP. Use for loading ROMs, session handles, deterministic frame stepping, CPU registers, memory reads/writes, and basic emulator control when working on SNES/NES/PCE/GBA reverse engineering or conversion. Route plain Mega…

not rated 0 changed 6d ago A 148 tokens GPL-3.0