perniemann

198 mods in 1 plugin, 1 repository, 0 stars between them.

pn-python-backend

25

perniemann/pnCore

Cursor rule Cursor

Python backend style, env/secrets, and error handling. Use for API and server code (FastAPI, Flask).

not rated 0 5d ago A 0 tokens original MIT

pn-react

26

perniemann/pnCore

Cursor rule Cursor

Core React conventions: function components, hooks, semantic HTML, naming, styling, performance, and component architecture. Use when editing .tsx or .jsx files. For Next.js app/ or pages/, pn-nextjs also applies.

not rated 0 5d ago A 934 tokens original MIT

pn-ruby-backend

27

perniemann/pnCore

Cursor rule Cursor

Ruby backend style, env, and error handling. Use for API and server code (Rails, Sinatra).

not rated 0 5d ago A 0 tokens original MIT

pn-rust-backend

28

perniemann/pnCore

Cursor rule Cursor

Rust backend style, env, and error handling. Use for API and server code (Actix-web, Axum).

not rated 0 5d ago A 0 tokens original MIT

pn-shader

29

perniemann/pnCore

Cursor rule Cursor

Shader authoring conventions: explicit precision, documented uniforms, no magic numbers, consistent naming. Use when editing GLSL, WGSL, or shader-related code.

not rated 0 5d ago A 206 tokens original MIT

pn-three-game

30

perniemann/pnCore

Cursor rule Cursor

Three.js and 2D game conventions: scene structure, performance, postprocess order, R3F/Drei, physics. Use when editing Three.js or game-related code.

not rated 0 5d ago A 374 tokens original MIT

pn-tool-risk-policy

31

perniemann/pnCore

Cursor rule Cursor

MCP tool risk tiers, HITL gates, and when to use approvalcheckpoint and gatelogappend. Use for safety reviews and workflow audits.

not rated 0 changed 1mo ago A 480 tokens original MIT

pn-unreal-python

32

perniemann/pnCore

Cursor rule Cursor

Unreal Editor Python scripting: Editor Script Plugin, unreal module, headless commandlet. Use when editing Unreal Python scripts for automation, pipelines, or Editor Utility Widgets.

not rated 0 5d ago A 235 tokens original MIT

pn-unreal

33

perniemann/pnCore

Cursor rule Cursor

Unreal Engine conventions: UPROPERTY/UFUNCTION usage, GC-safe patterns, asset naming, build config, materials, Niagara, PCG, MetaSounds, Motion Design. Use when editing Unreal C++, Blueprints, Python scripts, or Unreal assets.

not rated 0 5d ago A 540 tokens original MIT

pn-vanilla-web

34

perniemann/pnCore

Cursor rule Cursor

Vanilla HTML/CSS/JS conventions: semantic HTML, progressive enhancement, a11y. Use when editing .html or .htm files.

not rated 0 5d ago A 216 tokens original MIT

pn-visual-indicator

35

perniemann/pnCore

Cursor rule Cursor

Tag every pnCore-touched assistant response with a context tag plus πŸ”Ί (red triangle emoji) so the response is visible at a glance in Cursor's chat UI.

not rated 0 5d ago A 807 tokens original MIT

pn-web3-security

36

perniemann/pnCore

Cursor rule Cursor

Web3 security conventions: no private keys, env for RPC, explicit visibility, events for state changes. Use when editing Solidity or Web3 integration code.

not rated 0 5d ago A 246 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page β€” the rest are on their repository pages: