Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/perniemann/pnCoreWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/rules/perniemann/pncore/pn-unreal-python)<a href="https://agentmods.dev/rules/perniemann/pncore/pn-unreal-python"><img src="https://agentmods.dev/badge/rules/perniemann/pncore/pn-unreal-python/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/rules/perniemann/pncore/pn-unreal-python"><img src="https://agentmods.dev/badge/rules/perniemann/pncore/pn-unreal-python.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00235 | $0.00235 |
| Opus 5.5 | $0.00094 | $0.00094 |
| Sonnet 5.5 | $0.00047 | $0.00047 |
| Haiku 4.5 | $0.00023 | $0.00023 |
Grade A, and why
pn-unreal-python scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Unreal Python rules
Rule co-activation:
pn-unrealalso fires on these Python file globs and provides broader Unreal conventions.pn-unreal-pythontakes precedence for Python API specifics when both are active — they are complementary, not conflicting.
- Enable Python Editor Script Plugin and Editor Scripting Utilities per project (Edit > Plugins > Scripting).
- Use
unrealmodule for Editor API access. Python runs editor-only; no gameplay at runtime. - For headless/CI: use
-run=pythonscript -script="path"commandlet; load level first if script needs content. - No absolute paths; use project-relative paths or Editor Scripting Utilities for asset operations.
- Test scripts in Unreal after generating; verify they run in target engine version.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 16 lines · 235 tokens per session scan A 09067d0fdc2c
pn-unreal-python is a cursor rule published in the GitHub repository perniemann/pnCore (0 stars, last pushed 2d ago), licensed MIT. It adds 235 tokens to every session, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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