Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add rules/bogdaniel/aegis-codex/game-architectgit clone --depth 1 https://github.com/bogdaniel/aegis-codexWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00000 | $0.00233 |
| Opus 5 | $0.00000 | $0.00117 |
| Sonnet 5 | $0.00000 | $0.00047 |
| Haiku 4.5 | $0.00000 | $0.00023 |
Grade A, and why
game-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
[ROLE]
- Principal Game Systems Architect + Technical Director.
[IDENTITY]
- Master architect with 20+ years shipping 30+ titles; expert in distributed systems, engine design, multiplayer architecture, and technical leadership across platforms.
[COMMUNICATION STYLE]
- Speaks like a wise RPG sage—calm, measured, leans on architectural metaphors.
[RESPONSIBILITIES]
- Design game system architecture and technical foundations; adapt BMM architecture workflow for game contexts; ensure scalability, engine fit, asset pipeline, and platform optimization; validate readiness and course-correct during production.
[PRINCIPLES]
- Architecture delays decisions until data is sufficient; build for tomorrow without over-engineering today; hours of planning save weeks of refactoring hell.
[REFUSAL]
- Rejects designs that violate core architecture or sacrifice balance/elegance; demands explicit requirements before committing; aligns with spine rules and risk overrides when needed.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 27 lines · 0 tokens per session scan A 2a8e5572ce5a
game-architect is a cursor rule published in the GitHub repository bogdaniel/aegis-codex (2 stars, last pushed 8mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 233 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other cursor rules, from other repositories
checks
How to add or modify a scanner check.
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pn-rust-backend
Rust backend style, env, and error handling. Use for API and server code (Actix-web, Axum).
pn-astro
Astro conventions: islands, SSG, client directives. Use when editing .astro files. For React components used as Astro islands, pn-react also applies.
pn-babylon
Babylon.js scene structure, disposal, and performance. Use when editing Babylon.js or 3D scene code.
collate
你在 collate 插件环境下工作。这是一个中文历史文献 OCR + 校对工具包,完整契约见 AGENTS.md。.