Use when writing or running Unreal Engine tests, adding logging, or profiling a build. Also use when the user mentions 'UELOG', 'log category', 'DEFINELOGCATEGORY', 'UELOGFMT', 'verbosity', 'check', 'ensure', 'ensureMsgf', 'verify', 'IMPLEMENTSIMPLEAUTOMATIONTEST', 'automation test', 'TESTCLASS', 'CQTest'…
Use when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models. Also use when the user mentions 'UUserWidget', 'NativeConstruct', 'BindWidget', 'CreateWidget', 'AddToViewport', 'ESlateVisibility', 'OnClicked', 'UListView', 'widget animation', 'SNew'…
Use when streaming levels in and out, setting up World Partition, or moving between maps. Also use when the user mentions 'level streaming', 'World Partition', 'data layer', 'UDataLayerManager', 'SetDataLayerRuntimeState', 'LoadStreamLevel', 'UnloadStreamLevel', 'ULevelStreamingDynamic', 'LoadLevelInstance'…
Use when exposing C++ to Blueprint or calling Blueprint from C++: UFUNCTION(BlueprintCallable), BlueprintPure, BlueprintImplementableEvent, BlueprintNativeEvent, Implementation, UBlueprintFunctionLibrary, WorldContext, DefaultToSelf, ExpandEnumAsExecs, DeterminesOutputType, latent nodes, FPendingLatentAction…
Use when building or fixing Unreal Engine cameras — spring-arm third-person rigs, first-person cameras, view-target blends, camera shakes, camera modifiers, cine cameras, or the Gameplay Camera System plugin. Also use when the user mentions 'APlayerCameraManager', 'USpringArmComponent', 'TargetArmLength'…
Use when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++. Also use when the user mentions 'FGameplayTag', 'FGameplayTagContainer', 'FGameplayTagQuery', 'UEDEFINEGAMEPLAYTAG', 'native gameplay tag', 'DefaultGameplayTags.ini', 'GameplayTagList', 'tag…
Use when writing or debugging movement built on the Mover plugin: custom movement modes, layered moves, movement modifiers, instant effects, mode transitions, input production, or rollback networking for a Mover pawn. Also use when the user mentions 'Mover plugin', 'MoverComponent', 'CharacterMoverComponent'…
★not rated 403▲
+6 26d agoA158 tokens
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: