quodsoler

31 mods across 1 repository, 403 stars between them.

quodsoler/unreal-engine-skills

Skill Claude CodeCodex

Use when writing or running Unreal Engine tests, adding logging, or profiling a build. Also use when the user mentions 'UELOG', 'log category', 'DEFINELOGCATEGORY', 'UELOGFMT', 'verbosity', 'check', 'ensure', 'ensureMsgf', 'verify', 'IMPLEMENTSIMPLEAUTOMATIONTEST', 'automation test', 'TESTCLASS', 'CQTest'…

not rated 403 +6 changed 25d ago A Socket: passSnyk: pass 184 tokens original MIT

ue-ui-umg-slate

26

quodsoler/unreal-engine-skills

Skill Claude CodeCodex

Use when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models. Also use when the user mentions 'UUserWidget', 'NativeConstruct', 'BindWidget', 'CreateWidget', 'AddToViewport', 'ESlateVisibility', 'OnClicked', 'UListView', 'widget animation', 'SNew'…

not rated 403 +6 changed 25d ago A Socket: passSnyk: pass 169 tokens original MIT

quodsoler/unreal-engine-skills

Skill Claude CodeCodex

Use when streaming levels in and out, setting up World Partition, or moving between maps. Also use when the user mentions 'level streaming', 'World Partition', 'data layer', 'UDataLayerManager', 'SetDataLayerRuntimeState', 'LoadStreamLevel', 'UnloadStreamLevel', 'ULevelStreamingDynamic', 'LoadLevelInstance'…

not rated 403 +6 changed 25d ago A Socket: passSnyk: pass 166 tokens original MIT

quodsoler/unreal-engine-skills

Skill Claude CodeCodex

Use when exposing C++ to Blueprint or calling Blueprint from C++: UFUNCTION(BlueprintCallable), BlueprintPure, BlueprintImplementableEvent, BlueprintNativeEvent, Implementation, UBlueprintFunctionLibrary, WorldContext, DefaultToSelf, ExpandEnumAsExecs, DeterminesOutputType, latent nodes, FPendingLatentAction…

not rated 403 +6 26d ago A 163 tokens original MIT

ue-gameplay-cameras

29

quodsoler/unreal-engine-skills

Skill Claude CodeCodex

Use when building or fixing Unreal Engine cameras — spring-arm third-person rigs, first-person cameras, view-target blends, camera shakes, camera modifiers, cine cameras, or the Gameplay Camera System plugin. Also use when the user mentions 'APlayerCameraManager', 'USpringArmComponent', 'TargetArmLength'…

not rated 403 +6 26d ago A 168 tokens original MIT

quodsoler/unreal-engine-skills

Skill Claude CodeCodex

Use when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++. Also use when the user mentions 'FGameplayTag', 'FGameplayTagContainer', 'FGameplayTagQuery', 'UEDEFINEGAMEPLAYTAG', 'native gameplay tag', 'DefaultGameplayTags.ini', 'GameplayTagList', 'tag…

not rated 403 +6 26d ago A 161 tokens original MIT

ue-mover

31

quodsoler/unreal-engine-skills

Skill Claude CodeCodex

Use when writing or debugging movement built on the Mover plugin: custom movement modes, layered moves, movement modifiers, instant effects, mode transitions, input production, or rollback networking for a Mover pawn. Also use when the user mentions 'Mover plugin', 'MoverComponent', 'CharacterMoverComponent'…

not rated 403 +6 26d ago A 158 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: