ue-gameplay-tags-messaging

ue-gameplay-tags-messaging is a skill for Claude Code, Codex from quodsoler/unreal-engine-skills. It costs 161 tokens per session (6,954 once invoked), scanned A, original, MIT.

A guide to Unreal Engine Gameplay Tags and event messaging in C++. Gameplay Tags are named labels used to describe game state, while messaging lets gameplay systems communicate without being tightly connected.

In plain words
What is it for?
Use it to define and query tags, configure tag sources, work with tag containers and queries, and connect gameplay systems with messages.
Why use it?
It helps keep tags consistent and prevents systems from depending directly on one another when they need to react to gameplay events.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to define and query tags, configure tag sources, work with tag containers and queries, and connect gameplay systems with messages.

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Install with agentmods
npx agentmods add skills/quodsoler/unreal-engine-skills/ue-gameplay-tags-messaging
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add quodsoler/unreal-engine-skills --skill ue-gameplay-tags-messaging
Clone the repo
git clone --depth 1 https://github.com/quodsoler/unreal-engine-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue-gameplay-tags-messaging

README.md
[![agentmods](https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-gameplay-tags-messaging/github.svg)](https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-gameplay-tags-messaging)
Your own site
<a href="https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-gameplay-tags-messaging"><img src="https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-gameplay-tags-messaging/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue-gameplay-tags-messaging

Your own site · 80×15
<a href="https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-gameplay-tags-messaging"><img src="https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-gameplay-tags-messaging.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 161 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,954 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00161 $0.06954
Opus 5.5 $0.00064 $0.02782
Sonnet 5.5 $0.00032 $0.01391
Haiku 4.5 $0.00016 $0.00695

Measured 25d ago against content hash 236c774aa5ff, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ue-gameplay-tags-messaging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 25d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ue-gameplay-tags-messaging/SKILL.md · 431 lines

How it starts

The opening of the file, as written. The whole thing — 431 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UE Gameplay Tags and Messaging

Target engine: UE 5.8. APIs below are verified against the 5.8 headers; older forms are listed under "Deprecated — do not use".

Gameplay Tags are a built-in runtime module, not a plugin: add "GameplayTags" to PublicDependencyModuleNames in your Build.cs and include GameplayTagContainer.h / NativeGameplayTags.h / GameplayTagsManager.h. This skill owns tag definition (native and ini), FGameplayTag, FGameplayTagContainer, FGameplayTagQuery, UGameplayTagsManager, editor filtering, and decoupled gameplay messaging — including the AsyncMessageSystem plugin (Experimental in 5.8).

Context

Read .agents/ue-project-context.md if it exists (module names, conventions, enabled plugins, GAS/networking setup). Do not stop if it is missing.

Identify the area from the request and the codebase. Ask only when two plausible readings would produce different code.

Request is about… Go to
Declaring tags in C++, native tag macros, module setup Native Tag Definitions
Declaring tags in .ini, data tables, renaming a tag Ini and Data Table Tag Sources
Testing a tag, container membership, parent vs exact Matching Semantics
Multi-tag conditions, AND/OR/NOT, designer-authored rules Tag Queries
Actors exposing tags, gates and states built from tags Tag-Driven Design
Sending tags over the network, tag cost, hot paths Replication and Performance
Broadcasting events between systems without hard references Decoupled Messaging
Tag pickers, Categories filtering, per-team tag files Editor UX and Filtering

Tag Sources

A tag must be registered before it can be requested. Four sources feed the one global dictionary held by UGameplayTagsManager:

Read the full file on GitHub · 431 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 25d ago First seen · 431 lines · 161 tokens per session scan A 236c774aa5ff

Subscribe to this mod's changes

ue-gameplay-tags-messaging is a skill published in the GitHub repository quodsoler/unreal-engine-skills (403 stars, last pushed 26d ago), licensed MIT. It adds 161 tokens to every session and 6,954 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-29.

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