Stop
25Simone-Tarantino/godot-superpowers
Hook
Runs when the agent finishes a response, executing stop-gdlint.sh via bash. From Simone-Tarantino/godot-superpowers.
Simone-Tarantino/godot-superpowers
Hook
Runs when the agent finishes a response, executing stop-gdlint.sh via bash. From Simone-Tarantino/godot-superpowers.
Simone-Tarantino/godot-superpowers
Hook
Runs before the agent uses a tool for Bash tool calls, executing pre-bash-guard.sh via bash. From Simone-Tarantino/godot-superpowers.
Simone-Tarantino/godot-superpowers
Hook
Runs when a session starts, executing session-start.sh via bash. From Simone-Tarantino/godot-superpowers.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Scaffold a brand-new Godot 4.x project — create directory structure, base autoloads (EventBus, GameState, SceneManager, AudioManager, SaveManager), .gitignore, .gdignore, project.godot defaults, and a placeholder main scene. Use at the start of a new project.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Read-only survey of an existing Godot project before designing a new feature. Maps the scenes, scripts, autoloads, resources, and signals the feature will touch into docs/features/ - -survey.md. Run BEFORE feature-spec whenever a feature lands on top of existing code; skip only for trivial one-file changes.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Add a new singleton autoload — create the script in autoload/, register it in project.godot's [autoload] section, and provide a usage snippet. Use for one-off autoloads; for the standard set use bootstrap-godot-project instead.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Generate reusable component scenes and scripts — HealthComponent, HurtboxComponent, HitboxComponent, MoveComponent, InteractableComponent, InventoryComponent. Composition-first, signal-driven.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Generate a custom Resource class for game data — Item, Ability, EnemyStats, DialogueLine, LevelConfig. Provides @export schema, validation, and one example .tres instance. Replaces Dictionary-literal data.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Scaffold a new Godot 4.x scene from genre-agnostic templates — 2D/3D player, enemy, level, main menu, pause menu, HUD, inventory UI, dialogue UI. Picks the right root node, wires signals in code, follows composition pattern.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Scaffold a node-based finite state machine — StateMachine parent + State child template. Each state is a node, transitions are signals. Inspector-tweakable, testable in isolation.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Configure Godot 4.x export presets for Windows, macOS, Linux, Web, Android, iOS — set up exportpresets.cfg, signing, icons, and CLI build commands. Includes a pre-flight checklist and CI build snippet.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Convert an approved feature spec into a milestone-based technical implementation plan at docs/plans/ - -feature-plan.md. Maps the spec to concrete files (create / edit / delete), worker decomposition, and regression tests. Recommended before orchestrator dispatch on existing-game features (soft-gate, opt-out via…
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Write a feature specification at docs/features/ - -feature.md for a single bounded feature on an existing Godot project. Use AFTER codebase-survey and BEFORE feature-plan. Soft-gates implementation skills (opt-out via /skip-design). NOT for greenfield design (use gdd-writer) and NOT for technical decomposition (use…
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Run before any Godot scaffolding, scene creation, component generation, or genre-pack invocation (soft-gated — opt-out via /skip-design). Turns a game idea into an approved Game Design Document (GDD) through a structured one-question-at-a-time dialogue tailored to game development (genre, platform, scope, core loop…
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Write or update a Game Design Document at docs/design/ - -gdd.md. Use when adding mechanics, recording design decisions, or documenting scope. NOT for technical implementation — that lives in code and CLAUDE.md.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
3D action / 3rd-person pack — SpringArm camera rig, mouse + gamepad camera control, code-driven movement (or root motion), lock-on targeting, dodge roll, hit reactions. Suitable for Soulslike / hack-and-slash / action-adventure.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
2D platformer movement pack — coyote time, jump buffer, variable jump height, snappy controls, wall jump, dash, double jump. Drop-in MoveComponent + States with tuned defaults. For Celeste / Hollow Knight / Mario-style feel.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Top-down 2D pack — 8-direction movement, snap-to-grid optional, A pathfinding for AI, twin-stick aiming, top-down camera follow. For Hotline Miami / Enter the Gungeon / classic RPG style.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Turn-based / card / tactical pack — TurnManager autoload, Action queue with deterministic resolution, initiative ordering, action point system, replay-friendly RNG. Suitable for tactics RPG / card games / roguelikes.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Godot 4.x reference — GDScript style, scene composition, signals, autoloads, common 2D/3D patterns, Tween, Area input, and Godot 3.x to 4.x migration. Auto-loads when working with .gd or .tscn files.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Write GUT (Godot Unit Test) tests for components, scenes, autoloads. Generates test structure, beforeeach/aftereach setup, signal watching, parameterized tests, headless run config, and CI integration. Use after implementing a feature or fixing a bug.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Multiplayer foundation for Godot 4.x — ENetMultiplayerPeer setup, MultiplayerSpawner / MultiplayerSynchronizer patterns, @rpc annotations + authority model, server-authoritative vs client-authoritative tradeoffs, lag compensation primer. Pattern + checklist only — does not impose a netcode addon. Use whenever scoping…
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Audit a Godot 4.x project for common performance pitfalls — repeated node lookups, process abuse, missing pooling, untyped collections, missing occlusion, heavy fragment shaders. Reports findings with severity and fix.
Simone-Tarantino/godot-superpowers
Skill Claude CodeCodex
Version save data and migrate old saves forward when the schema changes — schemaversion on every save Resource, sequential migration registry (v1→v2→v3, never skip), fallback for unknown versions, regression tests that load fixture saves from each released version. Use when a save format change is about to ship, or…