genre-pack-topdown

genre-pack-topdown is a skill for Claude Code from Simone-Tarantino/godot-superpowers. It costs 51 tokens per session (1,677 once invoked), scanned A, original, MIT.

A set of building blocks for top-down 2D games, where players view the world from above. It includes movement, optional grid movement, AI pathfinding, twin-stick aiming, and camera following.

In plain words
What is it for?
Use it to add character movement, tactical grid movement, enemy pathfinding, twin-stick aiming, and a following camera to a top-down 2D game.
Why use it?
It supplies common game-play systems that would otherwise need to be built from scratch.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Good fit Use it to add character movement, tactical grid movement, enemy pathfinding, twin-stick aiming, and a following camera to a top-down 2D game.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/simone-tarantino/godot-superpowers/genre-pack-topdown
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Simone-Tarantino/godot-superpowers --skill genre-pack-topdown
Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for genre-pack-topdown

README.md
[![agentmods](https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/genre-pack-topdown/github.svg)](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/genre-pack-topdown)
Your own site
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/genre-pack-topdown"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/genre-pack-topdown/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for genre-pack-topdown

Your own site · 80×15
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/genre-pack-topdown"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/genre-pack-topdown.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,677 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.01677
Opus 5 $0.00026 $0.00839
Sonnet 5 $0.00010 $0.00335
Haiku 4.5 $0.00005 $0.00168

Measured 11d ago against content hash 68e07eda7f7e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

genre-pack-topdown scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/genre-pack-topdown/SKILL.md · 210 lines

How it starts

The opening of the file, as written. The whole thing — 210 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Genre Pack: Top-Down 2D

Movement, AI, aiming, and camera for top-down 2D games.

Top-down move component

class_name TopDownMoveComponent
extends Node

@export var max_speed: float = 200.0
@export var acceleration: float = 1500.0
@export var friction: float = 1200.0

var body: CharacterBody2D

func _ready() -> void:
    body = get_parent() as CharacterBody2D
    assert(body, "TopDownMoveComponent parent must be CharacterBody2D")

func physics_step(delta: float, input_dir: Vector2) -> void:
    if input_dir.length_squared() > 0.01:
        body.velocity = body.velocity.move_toward(input_dir.normalized() * max_speed, acceleration * delta)
    else:
        body.velocity = body.velocity.move_toward(Vector2.ZERO, friction * delta)
    body.move_and_slide()

Player code:

func _physics_process(delta: float) -> void:
    var input_dir := Input.get_vector("move_left", "move_right", "move_up", "move_down")
    _move.physics_step(delta, input_dir)

Snap-to-grid movement (turn-based / tactical)

class_name GridMover
extends Node

const TILE_SIZE := 32.0

@export var move_duration: float = 0.15

var body: Node2D
var _tween: Tween
var is_moving: bool = false

func _ready() -> void:
    body = get_parent() as Node2D

func step(direction: Vector2i) -> bool:
    if is_moving or direction == Vector2i.ZERO:
        return false
    var target := body.position + Vector2(direction) * TILE_SIZE
    if _is_blocked(target):
        return false
    is_moving = true
    if _tween:
        _tween.kill()
    _tween = create_tween()
    _tween.tween_property(body, "position", target, move_duration)
    _tween.finished.connect(func() -> void: is_moving = false)
    return true

func _is_blocked(_target: Vector2) -> bool:
    # check tilemap or other obstacles
    return false

Twin-stick aiming

# In _physics_process or _process
var aim_dir: Vector2

# Mouse aiming (top-down with mouse)
aim_dir = (get_global_mouse_position() - global_position).normalized()

# Right-stick aiming (gamepad)
var stick := Input.get_vector("aim_left", "aim_right", "aim_up", "aim_down")
if stick.length_squared() > 0.04:  # deadzone
    aim_dir = stick.normalized()

# Apply to weapon / cursor
$WeaponPivot.rotation = aim_dir.angle()

Read the full file on GitHub · 210 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 210 lines · 51 tokens per session scan A 68e07eda7f7e

Subscribe to this mod's changes

genre-pack-topdown is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 51 tokens to every session and 1,677 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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