Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Simone-Tarantino/godot-superpowers --skill godot-patternsgit clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowersWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/godot-patterns)<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/godot-patterns"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/godot-patterns/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/godot-patterns"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/godot-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00066 | $0.02807 |
| Opus 5 | $0.00033 | $0.01404 |
| Sonnet 5 | $0.00013 | $0.00561 |
| Haiku 4.5 | $0.00007 | $0.00281 |
Grade A, and why
godot-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 273 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot 4.x Patterns Reference
Source-of-truth: Godot docs and GDScript style guide.
GDScript style essentials
class_name Player
extends CharacterBody2D
## Player controller. Extends docstring at file top is rendered in editor help.
signal health_changed(old: int, new: int)
signal died
enum State { IDLE, RUN, JUMP, FALL }
const MAX_SPEED := 250.0
const JUMP_VELOCITY := -400.0
@export var max_health: int = 100
@export_range(0.0, 1.0) var move_smoothing: float = 0.15
@export var bullet_scene: PackedScene
var current_health: int
var _state: State = State.IDLE
@onready var _sprite: Sprite2D = $Sprite2D
@onready var _hurtbox: Area2D = %Hurtbox # unique name access
func _ready() -> void:
current_health = max_health
_hurtbox.area_entered.connect(_on_hurtbox_area_entered)
func take_damage(amount: int) -> void:
var prev := current_health
current_health = maxi(0, current_health - amount)
health_changed.emit(prev, current_health)
if current_health == 0:
died.emit()
func _on_hurtbox_area_entered(area: Area2D) -> void:
if area.is_in_group("enemy_hitbox"):
take_damage(area.damage)
Naming
| Item | Convention | Example |
|---|---|---|
| File / folder | snake_case |
player_controller.gd |
class_name, classes |
PascalCase |
class_name PlayerController |
| Functions, vars, signals | snake_case |
take_damage, health_changed |
| Constants | CONSTANT_CASE |
MAX_SPEED |
| Enum type / members | PascalCase / CONSTANT_CASE |
enum State { IDLE, RUN } |
| Private | leading _ |
_internal_state |
| Node names in scene | PascalCase |
PlayerCamera |
| Signal names | past tense | health_changed, enemy_killed |
Member order (style guide)
@tool / @icon → class_name / extends → docstring → signals → enums → consts → static vars → @export vars → vars → @onready vars → _init → _ready → other virtual _* → public methods → private _methods → inner classes.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 273 lines · 66 tokens per session scan A c1d78da01324
godot-patterns is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 66 tokens to every session and 2,807 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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