bootstrap-godot-project

bootstrap-godot-project is a skill for Claude Code from Simone-Tarantino/godot-superpowers. It costs 71 tokens per session (3,360 once invoked), scanned A, original, MIT.

A starter layout for a new Godot 4.x game project, including folders, default project settings, shared services, and a placeholder main scene.

In plain words
What is it for?
Use it when starting a Godot game to prepare folders for assets, scenes, scripts, resources, shaders, documentation, and tests.
Why use it?
It removes the need to create the project's basic structure and setup by hand before development can begin.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Good fit Use it when starting a Godot game to prepare folders for assets, scenes, scripts, resources, shaders, documentation, and tests.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/simone-tarantino/godot-superpowers/bootstrap-godot-project
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Simone-Tarantino/godot-superpowers --skill bootstrap-godot-project
Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bootstrap-godot-project

README.md
[![agentmods](https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/bootstrap-godot-project/github.svg)](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/bootstrap-godot-project)
Your own site
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/bootstrap-godot-project"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/bootstrap-godot-project/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bootstrap-godot-project

Your own site · 80×15
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/bootstrap-godot-project"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/bootstrap-godot-project.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,360 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.03360
Opus 5 $0.00036 $0.01680
Sonnet 5 $0.00014 $0.00672
Haiku 4.5 $0.00007 $0.00336

Measured 11d ago against content hash acebddb9c02d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

bootstrap-godot-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bootstrap-godot-project/SKILL.md · 409 lines

How it starts

The opening of the file, as written. The whole thing — 409 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Bootstrap Godot Project

Scaffold a clean Godot 4.x project layout. Run from the project root (where project.godot will live, or already lives).

Steps

1. Directory structure

.
├── addons/
├── assets/
│   ├── audio/
│   │   ├── music/
│   │   ├── sfx/
│   │   ├── ambience/
│   │   └── voice/
│   ├── fonts/
│   ├── sprites/
│   ├── textures/
│   ├── models/
│   └── ui/
├── autoload/
├── docs/
├── resources/
│   ├── items/
│   ├── abilities/
│   └── settings/
├── scenes/
│   ├── main/
│   ├── player/
│   ├── enemies/
│   ├── ui/
│   ├── components/      # Reusable component scenes (create-component skill)
│   └── levels/
├── scripts/
│   ├── components/      # HealthComponent, Hurtbox, Hitbox, etc. (create-component skill)
│   ├── state_machine/   # StateMachine + State base classes
│   ├── states/          # Concrete state classes (PlayerIdleState, ...) (create-state-machine skill)
│   ├── resources/       # Custom Resource scripts (Item, Ability, ...) (create-resource skill)
│   └── ui/              # UI controllers (input_remap_menu, options_menu, ...) (setup-input-map skill)
├── shaders/
└── test/
    ├── unit/
    ├── integration/
    ├── helpers/         # GUT helpers (gut-test-writer skill)
    └── fixtures/        # Test data (gut-test-writer skill)

2. .gitignore

# Godot 4+ specific ignores
.godot/
.import/
*.translation

# Build outputs
builds/
exports/

# IDE
.vscode/
.idea/
*.swp
*.swo

# OS
.DS_Store
Thumbs.db

# Secrets / signing
*.keystore
*.cer
*.mobileprovision
.env
.env.*
export_presets.cfg

export_presets.cfg listed because it often contains keystore paths and signing secrets. Commit a sanitized template export_presets.cfg.example instead.

3. .gdignore placement

Drop a file named .gdignore (zero bytes) inside any folder Godot must NOT import (docs, tools, raw asset sources). Example:

docs/.gdignore
tools/.gdignore

4. Base autoloads

Generate these in autoload/ and register each in project.godot [autoload] section. The create-autoload skill handles a single autoload at a time; this skill creates the standard set in one shot.

Read the full file on GitHub · 409 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 409 lines · 71 tokens per session scan A acebddb9c02d

Subscribe to this mod's changes

bootstrap-godot-project is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 71 tokens to every session and 3,360 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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