Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Simone-Tarantino/godot-superpowers --skill bootstrap-godot-projectgit clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowersWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/bootstrap-godot-project)<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/bootstrap-godot-project"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/bootstrap-godot-project/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/bootstrap-godot-project"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/bootstrap-godot-project.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00071 | $0.03360 |
| Opus 5 | $0.00036 | $0.01680 |
| Sonnet 5 | $0.00014 | $0.00672 |
| Haiku 4.5 | $0.00007 | $0.00336 |
Grade A, and why
bootstrap-godot-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 409 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Bootstrap Godot Project
Scaffold a clean Godot 4.x project layout. Run from the project root (where project.godot will live, or already lives).
Steps
1. Directory structure
.
├── addons/
├── assets/
│ ├── audio/
│ │ ├── music/
│ │ ├── sfx/
│ │ ├── ambience/
│ │ └── voice/
│ ├── fonts/
│ ├── sprites/
│ ├── textures/
│ ├── models/
│ └── ui/
├── autoload/
├── docs/
├── resources/
│ ├── items/
│ ├── abilities/
│ └── settings/
├── scenes/
│ ├── main/
│ ├── player/
│ ├── enemies/
│ ├── ui/
│ ├── components/ # Reusable component scenes (create-component skill)
│ └── levels/
├── scripts/
│ ├── components/ # HealthComponent, Hurtbox, Hitbox, etc. (create-component skill)
│ ├── state_machine/ # StateMachine + State base classes
│ ├── states/ # Concrete state classes (PlayerIdleState, ...) (create-state-machine skill)
│ ├── resources/ # Custom Resource scripts (Item, Ability, ...) (create-resource skill)
│ └── ui/ # UI controllers (input_remap_menu, options_menu, ...) (setup-input-map skill)
├── shaders/
└── test/
├── unit/
├── integration/
├── helpers/ # GUT helpers (gut-test-writer skill)
└── fixtures/ # Test data (gut-test-writer skill)
2. .gitignore
# Godot 4+ specific ignores
.godot/
.import/
*.translation
# Build outputs
builds/
exports/
# IDE
.vscode/
.idea/
*.swp
*.swo
# OS
.DS_Store
Thumbs.db
# Secrets / signing
*.keystore
*.cer
*.mobileprovision
.env
.env.*
export_presets.cfg
export_presets.cfg listed because it often contains keystore paths and signing secrets. Commit a sanitized template export_presets.cfg.example instead.
3. .gdignore placement
Drop a file named .gdignore (zero bytes) inside any folder Godot must NOT import (docs, tools, raw asset sources). Example:
docs/.gdignore
tools/.gdignore
4. Base autoloads
Generate these in autoload/ and register each in project.godot [autoload] section. The create-autoload skill handles a single autoload at a time; this skill creates the standard set in one shot.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 409 lines · 71 tokens per session scan A acebddb9c02d
bootstrap-godot-project is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 71 tokens to every session and 3,360 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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