Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Simone-Tarantino/godot-superpowers --skill gut-test-writergit clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowersWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/gut-test-writer)<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/gut-test-writer"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/gut-test-writer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/gut-test-writer"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/gut-test-writer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.01943 |
| Opus 5 | $0.00030 | $0.00971 |
| Sonnet 5 | $0.00012 | $0.00389 |
| Haiku 4.5 | $0.00006 | $0.00194 |
Grade A, and why
gut-test-writer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 241 lines — stays where its author put it; the contents beside it link to each section on GitHub.
GUT Test Writer
Generate GUT tests. For GdUnit4, see the qa-tester agent — same patterns, different API.
Setup (once per project)
- Install GUT via Asset Library or git submodule into
addons/gut/ - Enable in Project Settings → Plugins
- Create
test/.gutconfig.json:
{
"dirs": ["res://test/unit", "res://test/integration"],
"include_subdirs": true,
"log_level": 1,
"should_exit": true,
"should_exit_on_success": true,
"junit_xml_file": "res://test/reports/results.xml",
"junit_xml_timestamp": false
}
- Add to
.gitignore:test/reports/
Directory structure
test/
├── unit/
│ ├── test_health_component.gd
│ ├── test_inventory.gd
│ └── test_state_machine.gd
├── integration/
│ ├── test_player_takes_damage.gd
│ └── test_save_load_roundtrip.gd
├── helpers/
│ ├── test_helpers.gd # shared fixtures
│ └── mock_player.gd
├── fixtures/
│ └── test_save_data.tres
├── reports/ # gitignored
└── .gutconfig.json
Filename convention: test_{thing_under_test}.gd. Class: extends GutTest.
Test template
extends GutTest
## Tests for HealthComponent.
const HealthComponent := preload("res://scripts/components/health_component.gd")
var _hp: HealthComponent
func before_each() -> void:
_hp = HealthComponent.new()
_hp.max_health = 100
add_child_autofree(_hp)
_hp._ready() # _ready is called when added; explicit here for clarity
func test_starts_at_full_health() -> void:
assert_eq(_hp.current_health, 100)
func test_take_damage_reduces_health() -> void:
_hp.take_damage(30)
assert_eq(_hp.current_health, 70)
func test_take_damage_clamps_at_zero() -> void:
_hp.take_damage(9999)
assert_eq(_hp.current_health, 0)
func test_die_signal_emitted_at_zero() -> void:
watch_signals(_hp)
_hp.take_damage(100)
assert_signal_emitted(_hp, "died")
func test_health_changed_payload() -> void:
watch_signals(_hp)
_hp.take_damage(25)
assert_signal_emitted_with_parameters(_hp, "health_changed", [100, 75])
func test_invulnerable_blocks_damage() -> void:
_hp.invulnerable = true
_hp.take_damage(50)
assert_eq(_hp.current_health, 100)
func test_heal_does_not_overshoot_max() -> void:
_hp.take_damage(20)
_hp.heal(50)
assert_eq(_hp.current_health, 100)
func test_revive_after_death() -> void:
_hp.take_damage(100)
watch_signals(_hp)
_hp.revive()
assert_signal_emitted(_hp, "revived")
assert_eq(_hp.current_health, 100)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 241 lines · 61 tokens per session scan A 560ec38991b6
gut-test-writer is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 61 tokens to every session and 1,943 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
tests-run
Execute Unity tests (EditMode or PlayMode) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run.
roblox-testing
Testing, debugging, and profiling Roblox experiences — Developer Console, Output, logging discipline, pcall and assertion patterns, TestEZ unit tests, the MicroProfiler (client and server), Scene Analysis, Script Profiler, memory diagnostics, network debugging, Luau type checking, and connection cleanup. Use when…
gdunit-driver
Run gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a test", any gdUnit4/unit test mention. Supports both GDScript…
testing-dotnet
.NET testing patterns — xUnit conventions, integration tests with WebApplicationFactory, mocking strategies, and test organization.
tools-unity-test-framework
Unity Test Framework patterns for EditMode and PlayMode tests including async testing, mocking, and test organization.
unity-tests-run
Run Unity Test Framework tests via CLI batchmode with auto-detection of Unity installation.