shop-setup

shop-setup is a skill for Claude Code, Cursor from xsolla/xsolla-ai-kit. It costs 218 tokens per session (3,051 once invoked), scanned A, original, MIT.

A starting point for building a custom online game shop with Xsolla services. It connects player login, product and order management, and payment screens that can appear inside the site's own pages.

In plain words
What is it for?
Use it to scope and build a complete game store covering player identity, catalogs, carts, orders, promotions, inventory, virtual currency, and checkout.
Why use it?
It organizes several separate commerce services into one planned storefront, so the shop can use the partner's frontend while Xsolla handles backend commerce and payments.

Skill for Claude CodeCursor

Written for Claude Code and Cursor: shipped in a Claude Code plugin, but also installed under .cursor/.

Part of the xsolla-ai-kit plugin — 8 skills, 1 MCP server shipped together

Good fit Use it to scope and build a complete game store covering player identity, catalogs, carts, orders, promotions, inventory, virtual currency, and checkout.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xsolla/xsolla-ai-kit/shop-setup
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xsolla/xsolla-ai-kit --skill shop-setup
Clone the repo
git clone --depth 1 https://github.com/xsolla/xsolla-ai-kit

Made for: Claude Code, Cursor.

Or install xsolla-ai-kit, the plugin that ships this one along with the rest of its 8 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shop-setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/xsolla/xsolla-ai-kit/shop-setup/github.svg)](https://agentmods.dev/skills/xsolla/xsolla-ai-kit/shop-setup)
Your own site
<a href="https://agentmods.dev/skills/xsolla/xsolla-ai-kit/shop-setup"><img src="https://agentmods.dev/badge/skills/xsolla/xsolla-ai-kit/shop-setup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shop-setup

Your own site · 80×15
<a href="https://agentmods.dev/skills/xsolla/xsolla-ai-kit/shop-setup"><img src="https://agentmods.dev/badge/skills/xsolla/xsolla-ai-kit/shop-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 218 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,051 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00218 $0.03051
Opus 5 $0.00109 $0.01525
Sonnet 5 $0.00044 $0.00610
Haiku 4.5 $0.00022 $0.00305

Measured 8d ago against content hash 8ce5c8402342, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

shop-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/shop-setup/SKILL.md · 290 lines

How it starts

The opening of the file, as written. The whole thing — 290 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Xsolla Headless Shop — Architecture Overview

What is Headless Shop

A custom game store assembled from individual Xsolla products and integrated into the partner's own site with the help of AI. The partner writes the frontend; Xsolla provides backend services and SDKs.

Four components:

Component Role
Login Player identity — authentication, JWT, social login, game ID binding
Store API Commerce backend — catalog, cart, orders, promos, inventory, virtual currency
Headless Checkout SDK Embedded payment UI on the partner's site — recommended for Headless Store
Pay Station Xsolla-hosted payment page — fallback when embedded UI is not needed

Headless Checkout SDK (github.com/xsolla/pay-station-sdk) is the recommended payment layer for this integration type. It renders the full payment UI directly on the partner's site without redirecting the player elsewhere — the natural fit when AI is already building the entire storefront. Pay Station redirect is a valid fallback but not the default choice here.


System Interaction (logical, not code)

Partner's site
│
├── Store API ──────────────────── catalog, cart, orders, promos, inventory
│       │
│       └── Login (JWT) ────────── authenticated cart, user balance, personal limits
│
└── Headless Checkout SDK ──────── embedded payment UI on partner's site
        │
        └── Webhook ────────────── partner's backend ← fulfillment trigger

Data flow for a purchase:

  1. Player browses catalog → Store API (no auth required)
  2. Player adds to cart → Store API (guest or JWT)
  3. Player logs in → Login issues JWT → cart switches to Bearer mode
  4. Checkout: Store API creates payment token → Headless Checkout SDK (or Pay Station) handles payment
  5. Payment confirmed → Xsolla sends webhook to partner's backend → partner grants item in game

Integration Phases

The agent builds bottom-up: data first, then identity, then payment.

Read the full file on GitHub · 290 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 290 lines · 218 tokens per session scan A 8ce5c8402342

Subscribe to this mod's changes

shop-setup is a skill published in the GitHub repository xsolla/xsolla-ai-kit (3 stars, last pushed 20d ago), licensed MIT. It adds 218 tokens to every session and 3,051 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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