Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/meta-quest/agentic-tools/hz-store-submitnpx skills add meta-quest/agentic-tools --skill hz-store-submitgit clone --depth 1 https://github.com/meta-quest/agentic-toolsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-store-submit)<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-store-submit"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-store-submit.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00049 | $0.02434 |
| Opus 5 | $0.00024 | $0.01217 |
| Sonnet 5 | $0.00010 | $0.00487 |
| Haiku 4.5 | $0.00005 | $0.00243 |
Grade A, and why
hz-store-submit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 208 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Store Submission Skill
Guide the end-to-end process of submitting a Meta Quest application to the Meta Horizon Store. This skill covers build validation, store-readiness checks, store asset preparation, upload, and submission tracking.
When to Use This Skill
Use this skill when you need to:
- Prepare a Quest app build for store submission
- Validate that an APK meets the Horizon Store's publishing requirements before uploading
- Prepare and validate store listing assets (icons, screenshots, videos, descriptions)
- Walk through the submission workflow on the developer dashboard
- Track a submission through the review process
- Troubleshoot submission rejections
Run the VRC (Virtual Reality Check) validation inline (see the VRC checklist below) for thorough compliance testing before proceeding to submission.
Submission Workflow Overview
The full submission process follows this order:
1. Build Validation → Verify APK is correctly signed, targets ARM64, meets packaging requirements
2. Store Readiness → Run through the readiness checks, fix any violations
3. Asset Preparation → Prepare store listing images, videos, descriptions, metadata
4. Dashboard Setup → Create app on developer.meta.com, configure pricing, age rating
5. Upload → Upload the build to the platform
6. Submission → Submit for review
7. Tracking → Monitor review status, respond to feedback
Step 1: Build Validation
Before uploading, validate the APK meets basic packaging requirements.
APK Signing
The release APK must be signed with an Android keystore. Debug-signed APKs will be rejected.
# Verify the APK is signed (not debug-signed)
metavr adb shell "pm dump <package> | grep -i signature"
The signing key must remain consistent across updates. Changing the signing key requires a new app entry.
Manifest Checks
# Install the APK on a connected device to test
metavr app install path/to/release.apk
# Verify it launches correctly
metavr app launch <package>
# Check the manifest for required fields
metavr adb shell "dumpsys package <package> | head -50"
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 208 lines · 49 tokens per session scan A 48ee6afdb68d
hz-store-submit is a skill published in the GitHub repository meta-quest/agentic-tools (188 stars, last pushed 13d ago), licensed Apache-2.0. It adds 49 tokens to every session and 2,434 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
ao-desktop-dev
Launch, restart, or troubleshoot the real AO Electron desktop app from this repository; run a checkout against isolated or real local AO data; combine PR branches for local UI review; and diagnose stale Electron processes, port conflicts, or preload bridge mismatches. Use whenever asked to run, open, show, or visually…
google-mobile-ads-rewarded
Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK rewarded ads in Android, iOS, or Unity mobile applications. Use when the task involves setting up rewarded ads. Don't use for "rewarded interstitial" ads.
reversing-unity-il2cpp
Reverse engineer Unity games and apps built with IL2CPP or Mono, using Il2CppDumper, Il2CppInspector, and dnSpy. Use when an APK or IPA contains global-metadata.dat, libil2cpp.so, UnityFramework, or Assembly-CSharp.dll, when jadx shows only UnityPlayerActivity, or when the target is described as a Unity build.
paywall-pricing-optimizer
Design effective paywalls, structure subscription tiers, and optimize pricing for mobile apps. Covers monetization model selection, paywall screen design, pricing psychology, A/B testing strategy, and RevenueCat/StoreKit/Google Billing integration. Use when the user wants to monetize an app, design a paywall, choose…
agent-ready-mpp
Sub-skill: Implement MPP Payment Discovery. Publish OpenAPI with x-payment-info extensions so AI agents discover payable endpoints via Machine Payment Protocol (mpp.dev).
agent-ready-acp
Sub-skill de agent-ready-cloudflare: Implement ACP Discovery Document.