game-brainstorming

game-brainstorming is a skill for Claude Code from Simone-Tarantino/godot-superpowers. It costs 91 tokens per session (2,202 once invoked), scanned A, original, MIT.

A guided game-design planning skill for Godot, the engine used to build games. It turns a rough idea into an agreed Game Design Document (GDD) and implementation plan before development begins.

In plain words
What is it for?
Use it to define a game's genre, platform, scope, core gameplay loop, and other design decisions before creating Godot projects, scenes, components, systems, or genre-specific features.
Why use it?
It helps prevent unclear scope, inconsistent art and mechanics, and code that must be discarded later. The design step can be skipped with confirmation.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Good fit Use it to define a game's genre, platform, scope, core gameplay loop, and other design decisions before creating Godot projects, scenes, components, systems, or genre-specific features.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/simone-tarantino/godot-superpowers/game-brainstorming
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Simone-Tarantino/godot-superpowers --skill game-brainstorming
Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-brainstorming

README.md
[![agentmods](https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/game-brainstorming/github.svg)](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/game-brainstorming)
Your own site
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/game-brainstorming"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/game-brainstorming/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-brainstorming

Your own site · 80×15
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/game-brainstorming"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/game-brainstorming.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,202 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.02202
Opus 5 $0.00046 $0.01101
Sonnet 5 $0.00018 $0.00440
Haiku 4.5 $0.00009 $0.00220

Measured 10d ago against content hash 860b5dae96d9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

game-brainstorming scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-brainstorming/SKILL.md · 144 lines

How it starts

The opening of the file, as written. The whole thing — 144 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Brainstorming — design before code

Turn a vague idea into an approved GDD plus an approved implementation plan, through collaborative dialogue.

Implementation skills covered by the gate:

  • bootstrap-godot-project
  • create-scene, create-component, create-state-machine, create-resource, create-autoload
  • setup-collision-layers, setup-input-map, setup-save-system, setup-localization, save-schema-migration
  • ui-patterns-godot, networking-foundation, setup-git-godot
  • genre-pack-platformer, genre-pack-topdown, genre-pack-3d-action, genre-pack-turnbased
  • shader-writer, sfx-generator, export-config

Opt-out: the user may bypass the gate by saying /skip-design, skip design, no GDD, or any equivalent phrasing. When that happens, skip directly to implementation but warn ONCE: "Skipping design pass — flagging that scope creep, mismatched art, and throwaway code are the typical failure modes here. I'll proceed if you confirm." Wait for the confirmation, then proceed without further re-warning in this session.

Always-allowed without gate: read-only skills (godot-patterns, performance-audit), maintenance skills (update-docs, gut-test-writer), and analysis agents (code-reviewer, playtest-analyst, gdscript-migrator).

Checklist

Create a task per item. Complete in order:

  1. Explore project context — list files, read README.md / docs/ if present, run git log --oneline -20 if it's a git repo. Detect whether this is greenfield (no project.godot) or extending an existing project.
  2. Confirm scope class — jam (≤72h), prototype (1–4 weeks), vertical slice (1–3 months), full game. Different scopes warrant different depth of brainstorm.
  3. Ask clarifying questions one at a time — see "Question playbook" below. Cover all relevant dimensions.
  4. Propose 2–3 design directions — with trade-offs. Recommend one. Ask user to pick.
  5. Present GDD outline section by section — get user approval after each section before moving on.
  6. Write the GDD — invoke gdd-writer skill to save under docs/design/<YYYY-MM-DD>-<slug>-gdd.md.
  7. Spec self-review — re-read the saved GDD. Check for placeholders (TBD, ???), contradictions, ambiguity, scope creep beyond the agreed scope class. Fix inline.
  8. User reviews the GDD file — ask user to read the saved file and confirm or request changes.
  9. Hand off to writing-game-plan — that skill produces the implementation plan and applies its own user-approval gate. Brainstorming ends here.

Read the full file on GitHub · 144 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 144 lines · 91 tokens per session scan A 860b5dae96d9

Subscribe to this mod's changes

game-brainstorming is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 91 tokens to every session and 2,202 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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