gdd-writer

gdd-writer is a skill for Claude Code from Simone-Tarantino/godot-superpowers. It costs 56 tokens per session (1,295 once invoked), scanned A, original, MIT.

A writing and maintenance skill for a Game Design Document (GDD), a record of what a game is and why its design decisions were made. It stores dated GDD files under docs/design/ and keeps design separate from code implementation.

In plain words
What is it for?
Use it to create or update game concepts, design pillars, tone, mechanics, scope, and other design decisions, while recording major changes in a new dated document.
Why use it?
It preserves the project's design history and makes differences between the intended game and the implemented game visible instead of silently changing the design document.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Good fit Use it to create or update game concepts, design pillars, tone, mechanics, scope, and other design decisions, while recording major changes in a new dated document.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/simone-tarantino/godot-superpowers/gdd-writer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Simone-Tarantino/godot-superpowers --skill gdd-writer
Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gdd-writer

README.md
[![agentmods](https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/gdd-writer/github.svg)](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/gdd-writer)
Your own site
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/gdd-writer"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/gdd-writer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gdd-writer

Your own site · 80×15
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/gdd-writer"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/gdd-writer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,295 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.01295
Opus 5 $0.00028 $0.00647
Sonnet 5 $0.00011 $0.00259
Haiku 4.5 $0.00006 $0.00129

Measured 12d ago against content hash de650f7d5654, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

gdd-writer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gdd-writer/SKILL.md · 113 lines

How it starts

The opening of the file, as written. The whole thing — 113 lines — stays where its author put it; the contents beside it link to each section on GitHub.

GDD Writer

Maintains the Game Design Document at docs/design/<YYYY-MM-DD>-<slug>-gdd.md. Keeps design (what the game is and why) separate from implementation (how the code works).

Core rule: the GDD drives the code. If code diverges from the GDD, document the divergence in PROGRESS.md (or NOTES.md); never silently rewrite the GDD to match code.

File path convention

  • Location: docs/design/
  • Filename: <YYYY-MM-DD>-<slug>-gdd.md (date is the GDD's first-write date; slug is kebab-case of the working title).
  • One GDD per project. On major scope rewrites, write a NEW dated file rather than editing the old one — keep the trail. The plan file (docs/plans/<YYYY-MM-DD>-<slug>-plan.md) references the GDD path.

Standard GDD sections

If no GDD exists, create one with these sections. Skip sections that don't apply to the genre.

Section Content Update when
Concept (one line) High-level pitch, tagline Vision changes
Pillars 3–5 design pillars driving every decision Foundational shift
Tone & Identity Aesthetic, mood, references Art/audio direction shifts
Player Fantasy What the player is and what they feel Core fantasy refined
Genre & References Genre tags, comparables ("X meets Y") Repositioning
Core Loop The 30-second moment-to-moment loop Loop refined
Meta Loop Run/session structure, progression between sessions Meta added/changed
Mechanics Each mechanic: rule, input, output Mechanic added/changed
Systems How mechanics combine (combat, economy, AI) System designed
Controls Input scheme per device Mapping changes
Content Levels, characters, items, enemies (lists) Content added
Progression XP, unlocks, difficulty curve Progression tuned
Economy Currencies, sources, sinks, faucets Economy changed
Win/Lose Conditions Per session, per run, per arena Conditions change
Narrative Story beats, characters, world Story drafted
UI/UX Diegetic vs non-diegetic, key screens UI redesigned
Art Direction Palette, style, references Art bible refined
Audio Direction Music style, SFX philosophy Audio direction set
Scope What's in V1, what's cut, stretch goals Scope decisions
Open Questions [HYPOTHESIS] items still being playtested Hypothesis confirmed/discarded

Read the full file on GitHub · 113 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 113 lines · 56 tokens per session scan A de650f7d5654

Subscribe to this mod's changes

gdd-writer is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 56 tokens to every session and 1,295 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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