feature-spec

feature-spec is a skill for Claude Code from Simone-Tarantino/godot-superpowers. It costs 85 tokens per session (2,224 once invoked), scanned A, original, MIT.

A design document for one clearly bounded feature in an existing Godot game project. Godot is a tool for building games; the document sits between a whole-game design and a technical implementation plan.

In plain words
What is it for?
Use it to specify one game mechanic, system change, or user-interface screen after surveying the existing codebase and before creating an implementation plan.
Why use it?
It gives a feature a clear scope before technical planning begins, reducing the risk of turning a small change into an uncontrolled redesign.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Good fit Use it to specify one game mechanic, system change, or user-interface screen after surveying the existing codebase and before creating an implementation plan.

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Install with agentmods
npx agentmods add skills/simone-tarantino/godot-superpowers/feature-spec
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Simone-Tarantino/godot-superpowers --skill feature-spec
Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for feature-spec

README.md
[![agentmods](https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/feature-spec/github.svg)](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/feature-spec)
Your own site
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/feature-spec"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/feature-spec/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for feature-spec

Your own site · 80×15
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/feature-spec"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/feature-spec.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 85 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,224 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00085 $0.02224
Opus 5 $0.00043 $0.01112
Sonnet 5 $0.00017 $0.00445
Haiku 4.5 $0.00009 $0.00222

Measured 9d ago against content hash 2a1739e14801, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

feature-spec scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/feature-spec/SKILL.md · 196 lines

How it starts

The opening of the file, as written. The whole thing — 196 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Feature Spec

Surgical design document for one bounded feature added to an existing game. Lives between the GDD (whole game) and the plan (technical decomposition).

When to invoke

  • After codebase-survey finishes, on a project that already has code.
  • The change is bounded enough to fit in one document (one mechanic, one system tweak, one UI screen).
  • A GDD already exists for the project — the feature inherits its pillars.

Do NOT use this skill for:

  • Greenfield projects — use game-brainstorminggdd-writer (full GDD).
  • Cross-cutting refactors touching every system — that's a re-plan; escalate to Trail A: redo game-brainstorminggdd-writerwriting-game-plan from scratch. Do NOT silently mutate a feature spec into a whole-game plan.
  • Bug fixes with a known repro — direct edit + code-reviewer.

File path convention

  • Location: docs/features/
  • Filename: <YYYY-MM-DD>-<slug>-feature.md (same <YYYY-MM-DD>-<slug> prefix used by the matching survey).
  • One spec per feature. Major scope rewrites get a NEW dated file; never edit historical specs.
  • The plan file is docs/plans/<YYYY-MM-DD>-<slug>-feature-plan.md and references this spec by path.

Inputs

  • The survey: docs/features/<YYYY-MM-DD>-<slug>-survey.mdstrongly recommended, optional only under the trivial-feature shortcut below.
  • The current GDD: docs/design/*-gdd.md (latest).
  • The user's feature description (one or two sentences).

Read the full file on GitHub · 196 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 196 lines · 85 tokens per session scan A 2a1739e14801

Subscribe to this mod's changes

feature-spec is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 85 tokens to every session and 2,224 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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