genre-pack-3d-action

genre-pack-3d-action is a skill for Claude Code from Simone-Tarantino/godot-superpowers. It costs 61 tokens per session (2,500 once invoked), scanned A, original, MIT.

A set of building patterns for third-person 3D action games made with Godot. It covers a camera that follows the player, player movement, targeting an enemy, dodging, and reacting to hits.

In plain words
What is it for?
Use it when making Soulslike, hack-and-slash, or action-adventure games with mouse or controller camera control, a third-person camera, lock-on targeting, dodge rolls, or hit reactions.
Why use it?
It provides a starting structure for common action-game systems so they do not have to be designed from scratch.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Good fit Use it when making Soulslike, hack-and-slash, or action-adventure games with mouse or controller camera control, a third-person camera, lock-on targeting, dodge rolls, or hit reactions.

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Install with agentmods
npx agentmods add skills/simone-tarantino/godot-superpowers/genre-pack-3d-action
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Simone-Tarantino/godot-superpowers --skill genre-pack-3d-action
Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for genre-pack-3d-action

README.md
[![agentmods](https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/genre-pack-3d-action/github.svg)](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/genre-pack-3d-action)
Your own site
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/genre-pack-3d-action"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/genre-pack-3d-action/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for genre-pack-3d-action

Your own site · 80×15
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/genre-pack-3d-action"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/genre-pack-3d-action.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,500 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.02500
Opus 5 $0.00030 $0.01250
Sonnet 5 $0.00012 $0.00500
Haiku 4.5 $0.00006 $0.00250

Measured 11d ago against content hash 922cccef83bf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

genre-pack-3d-action scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/genre-pack-3d-action/SKILL.md · 266 lines

How it starts

The opening of the file, as written. The whole thing — 266 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Genre Pack: 3D Action

3rd-person 3D action pack. Camera rig + character controller + lock-on system.

Camera rig (SpringArm3D)

The standard 3rd-person rig:

CameraPivot (Node3D)              -> rotated by input
└── SpringArm3D                    -> collision-aware arm length
    └── Camera3D                    -> child of arm, faces back at the pivot

Configure SpringArm3D:

  • spring_length: e.g. 4.0 (max distance back)
  • collision_mask: bit 1 (World) so it shrinks when blocked
  • shape: SphereShape3D with radius 0.3 (smoother than raycast)
  • margin: 0.05

scripts/components/camera_rig.gd:

class_name CameraRig3D
extends Node3D

@export var target: Node3D
@export var follow_speed: float = 8.0
@export var height_offset: float = 1.5

@export var mouse_sensitivity: float = 0.003
@export var stick_sensitivity: float = 3.0
@export var pitch_min_deg: float = -60.0
@export var pitch_max_deg: float = 70.0
@export var invert_y: bool = false

func _ready() -> void:
    Input.mouse_mode = Input.MOUSE_MODE_CAPTURED

func _physics_process(delta: float) -> void:
    if target:
        global_position = global_position.lerp(target.global_position + Vector3.UP * height_offset, follow_speed * delta)
    var stick := Input.get_vector("look_left", "look_right", "look_up", "look_down")
    if stick.length_squared() > 0.04:
        rotation.y -= stick.x * stick_sensitivity * delta
        rotation.x += stick.y * stick_sensitivity * delta * (1.0 if invert_y else -1.0)
        rotation.x = clampf(rotation.x, deg_to_rad(pitch_min_deg), deg_to_rad(pitch_max_deg))

func _unhandled_input(event: InputEvent) -> void:
    if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
        rotation.y -= event.relative.x * mouse_sensitivity
        rotation.x += event.relative.y * mouse_sensitivity * (1.0 if invert_y else -1.0)
        rotation.x = clampf(rotation.x, deg_to_rad(pitch_min_deg), deg_to_rad(pitch_max_deg))
    elif event.is_action_pressed("ui_cancel"):
        Input.mouse_mode = Input.MOUSE_MODE_VISIBLE if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED else Input.MOUSE_MODE_CAPTURED

Read the full file on GitHub · 266 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 266 lines · 61 tokens per session scan A 922cccef83bf

Subscribe to this mod's changes

genre-pack-3d-action is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 61 tokens to every session and 2,500 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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