Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Simone-Tarantino/godot-superpowers --skill genre-pack-3d-actiongit clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowersWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/genre-pack-3d-action)<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/genre-pack-3d-action"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/genre-pack-3d-action/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/genre-pack-3d-action"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/genre-pack-3d-action.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.02500 |
| Opus 5 | $0.00030 | $0.01250 |
| Sonnet 5 | $0.00012 | $0.00500 |
| Haiku 4.5 | $0.00006 | $0.00250 |
Grade A, and why
genre-pack-3d-action scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 266 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Genre Pack: 3D Action
3rd-person 3D action pack. Camera rig + character controller + lock-on system.
Camera rig (SpringArm3D)
The standard 3rd-person rig:
CameraPivot (Node3D) -> rotated by input
└── SpringArm3D -> collision-aware arm length
└── Camera3D -> child of arm, faces back at the pivot
Configure SpringArm3D:
spring_length: e.g. 4.0 (max distance back)collision_mask: bit 1 (World) so it shrinks when blockedshape:SphereShape3Dwith radius 0.3 (smoother than raycast)margin: 0.05
scripts/components/camera_rig.gd:
class_name CameraRig3D
extends Node3D
@export var target: Node3D
@export var follow_speed: float = 8.0
@export var height_offset: float = 1.5
@export var mouse_sensitivity: float = 0.003
@export var stick_sensitivity: float = 3.0
@export var pitch_min_deg: float = -60.0
@export var pitch_max_deg: float = 70.0
@export var invert_y: bool = false
func _ready() -> void:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
func _physics_process(delta: float) -> void:
if target:
global_position = global_position.lerp(target.global_position + Vector3.UP * height_offset, follow_speed * delta)
var stick := Input.get_vector("look_left", "look_right", "look_up", "look_down")
if stick.length_squared() > 0.04:
rotation.y -= stick.x * stick_sensitivity * delta
rotation.x += stick.y * stick_sensitivity * delta * (1.0 if invert_y else -1.0)
rotation.x = clampf(rotation.x, deg_to_rad(pitch_min_deg), deg_to_rad(pitch_max_deg))
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
rotation.y -= event.relative.x * mouse_sensitivity
rotation.x += event.relative.y * mouse_sensitivity * (1.0 if invert_y else -1.0)
rotation.x = clampf(rotation.x, deg_to_rad(pitch_min_deg), deg_to_rad(pitch_max_deg))
elif event.is_action_pressed("ui_cancel"):
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED else Input.MOUSE_MODE_CAPTURED
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 266 lines · 61 tokens per session scan A 922cccef83bf
genre-pack-3d-action is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 61 tokens to every session and 2,500 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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