export-config

export-config is a skill for Claude Code from Simone-Tarantino/godot-superpowers. It costs 52 tokens per session (3,625 once invoked), scanned A, original, MIT.

A guide for configuring Godot 4 export settings, which turn a game project into a build for a specific device or platform.

In plain words
What is it for?
Use it to create export presets, prepare platform icons, configure signing, and run command-line or continuous-integration builds.
Why use it?
It reduces mistakes when preparing Windows, macOS, Linux, web, Android, or iOS releases, including signing and icons.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Good fit Use it to create export presets, prepare platform icons, configure signing, and run command-line or continuous-integration builds.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/simone-tarantino/godot-superpowers/export-config
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Simone-Tarantino/godot-superpowers --skill export-config
Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for export-config

README.md
[![agentmods](https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/export-config/github.svg)](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/export-config)
Your own site
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/export-config"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/export-config/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for export-config

Your own site · 80×15
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/export-config"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/export-config.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,625 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.03625
Opus 5 $0.00026 $0.01813
Sonnet 5 $0.00010 $0.00725
Haiku 4.5 $0.00005 $0.00363

Measured 8d ago against content hash 80cdfe0a6273, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

export-config scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/export-config/SKILL.md · 300 lines

How it starts

The opening of the file, as written. The whole thing — 300 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Export Config

Configure Godot exports cleanly for distribution. Reference: Exporting projects.

Prerequisites

  1. Export templates installed: Editor → Manage Export Templates → Download (matches your editor version)
  2. export_presets.cfg in .gitignore (it can contain keystore paths and signing secrets); commit export_presets.cfg.example if useful
  3. Icon assets: Source .png 1024×1024 for the icon; Godot generates platform variants

export_presets.cfg structure

This file is auto-generated by Godot but understandable. Each preset is a numbered section:

[preset.0]

name="Windows Desktop"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter="docs/*, test/*, *.gdignore, *.md"
export_path="builds/windows/MyGame.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false

[preset.0.options]

custom_template/debug=""
custom_template/release=""
binary_format/embed_pck=false
debug/export_console_wrapper=1
binary_format/architecture="x86_64"
codesign/enable=false
application/icon="res://icon.ico"
application/file_version="1.0.0.0"
application/product_version="1.0.0.0"
application/company_name="MyStudio"
application/product_name="MyGame"
application/file_description="MyGame"
application/copyright="© 2026 MyStudio"
ssh_remote_deploy/enabled=false

Recommended: configure presets through the editor UI (Project → Export). It writes the file. Then commit a sanitized template.

Per-platform presets

Windows Desktop

  • Architecture: x86_64
  • Embed PCK: false (separate .pck ships smaller patches; true for single-file)
  • Code signing: osslsigncode or signtool (Windows SDK). For most indie releases, leave unsigned (users see a SmartScreen warning that goes away after enough downloads).
  • Icon: .ico file via application/icon
  • Console wrapper: 1 for debug builds, 0 for release (no console window)

Read the full file on GitHub · 300 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 300 lines · 52 tokens per session scan A 80cdfe0a6273

Subscribe to this mod's changes

export-config is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 52 tokens to every session and 3,625 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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