Multi-agent workflow patterns for Claude Code. Skills for brainstorming, research, debate, prototyping, risk analysis, stress testing, and build planning. Includes hooks for auto-formatting, diff-aware scoping, guard rails, worktree setup, notifications, and verification.
Instructions for sjarmak/agent-workflows, covering agent instructions, quick reference, zfc enforcement, review checklist for agents and compliant patterns to preserve.
Binary search for root cause. Defines a search space and pass/fail oracle, then iteratively tests midpoints — halving the space each step until the root cause is isolated. Works across git history, configuration, dependencies, or code modules.
Structured brainstorming with research-driven exclusion zones and shape uniqueness enforcement. Forces divergent thinking through volume and a hard constraint: no idea can take the same shape as any prior art or any previous idea. Use when exploring solutions to a problem, designing features, or when the obvious…
Comprehensive code review of uncommitted or recently committed changes. Reviews for security, quality, and maintainability, then reports findings by severity.
Workflow Pipeline Builder. A meta-workflow that takes a goal and designs which existing workflow skills to chain together, in what order, with what parameters. Spawns agents to independently propose different workflow compositions for the same goal. The only workflow that operates on the WORKFLOW LAYER rather than the…
Constraint Inversion — What-If Removal. Takes a design with stated constraints and spawns N agents, each removing or inverting ONE constraint to explore what becomes possible without it, then synthesizes findings into a constraint dependency map that reveals which constraints are truly load-bearing vs merely assumed.
Specification Generation from Examples. Takes a set of examples (API calls, test cases, user stories, input/output pairs) and spawns N agents to independently INFER the specification that would produce those examples. Each agent works bottom-up: what rules, constraints, invariants, and edge cases does this behavior…
Structured debate and refinement using Agent Teams. Takes divergent findings (from /diverge or any independent research) and spawns a team where teammates advocate for different positions, debate trade-offs, and converge on a refined synthesis.
Structural recombination of existing designs. Takes 2-3 prototypes or design approaches and spawns N agents to create HYBRID designs, each with a different "dominant parent" whose architecture leads while grafting specific elements from the others.
Blast Radius Impact Mapping. Takes a proposed change (diff, migration, dependency upgrade, config change) and spawns N independent agents, each tracing impact through a different propagation path. No agent sees others' findings. Synthesizes into a combined blast radius map showing first-order, second-order, and…
Essence Extraction via Progressive Compression. Takes a large artifact and runs it through a chain of compression agents where each must compress the previous output by 50% while preserving the most important information. The key insight: the DROPS at each compression layer — what each agent chose to cut — reveal the…
Divergent prototyping. Spawns N independent agents in isolated worktrees to explore different implementation approaches for a PRD, then synthesizes results.
Multi-perspective divergent research. Spawns N independent agents with uncorrelated context windows to explore a question from different angles, then auto-synthesizes findings into a unified analysis and PRD.
Dependent co-design of coupled subsystems. Spawns one agent PER SUBSYSTEM in isolated worktrees, all sharing a single evolving interface contract file. A coordinator merges contract proposals and broadcasts updates. Agents iterate until the contract stabilizes. Produces N co-designed subsystems plus the negotiated…