sonereraslan

33 mods across 1 repository, 2 stars between them.

design-brief

02

sonereraslan/local-marketplace

Agent

Use this agent to compile all design proposals from the conversation into a structured handoff document. Trigger when the user wants to summarise, export, or document what has been designed so far. Context: User has designed several aspects of a scene across the conversation user: "Can you compile everything we've…

2 4mo ago A 197 tokens original MIT

design-review

03

sonereraslan/local-marketplace

Agent

Use this agent to audit a game design against the project's design pillars, constraint checklist, and anti-patterns — producing a structured pass/fail review report. Trigger when the user wants to validate design work, check for problems, or review before finalising. Context: User has been designing a scene and wants…

2 4mo ago A 276 tokens original MIT

design-scene

04

sonereraslan/local-marketplace

Agent

Use this agent to run the full 8-step design workflow for a scene, area, or level — producing proposals from each design skill in sequence and returning a combined design document. Trigger when the user wants to design a complete scene from scratch or from a partial starting point. Context: User wants to design a new…

2 4mo ago A 307 tokens original MIT

mechanic-test

05

sonereraslan/local-marketplace

Agent

Use this agent to evaluate a proposed or existing mechanic against the constraint checklist, evolution framework, and integration matrix — producing a structured READY/NEEDS WORK/CUT verdict. Trigger when the user proposes a mechanic, wants to validate one, or is comparing mechanics. Context: User proposes a new…

2 4mo ago A 275 tokens original MIT

polish-pass

06

sonereraslan/local-marketplace

Agent

Use this agent to run a 4-step polish audit (visual feedback, camera, audio, pacing) on an existing design. Trigger when a design is functionally complete but needs a presentation and feel review — the level "works but feels flat." Context: User has a working level that lacks polish user: "The basement level works…

2 4mo ago A 272 tokens original MIT

unity-audio

07

sonereraslan/local-marketplace

Skill Claude CodeCodex

This skill should be used when designing audio for any Unity game — including defining the game's audio identity, planning when music plays, mapping sound effects to player actions, designing silence and dynamic audio, balancing audio layers, or setting up Unity audio systems. Trigger phrases include: "audio design"…

2 4mo ago A 165 tokens original MIT

unity-brainstorming

08

sonereraslan/local-marketplace

Skill Claude CodeCodex

This skill should be used when the user wants to brainstorm Unity game design ideas, including gameplay mechanics, level design concepts, narrative direction, or any creative game design problem. Trigger phrases include: "brainstorm mechanics", "ideate level design", "let's come up with ideas", "mechanic ideas", "what…

2 4mo ago A 128 tokens original MIT

unity-camera

09

sonereraslan/local-marketplace

Skill Claude CodeCodex

This skill should be used when designing camera behavior for any Unity game — including room framing, camera transitions between zones, cinematic camera moves for narrative beats, depth layering, Cinemachine virtual camera setup, or deciding when the camera should lead versus follow the player. Covers 2D, 2.5D…

2 4mo ago A 171 tokens original MIT

unity-designer

10

sonereraslan/local-marketplace

Skill Claude CodeCodex

This is the core design hub for the superunity-design plugin. This skill should be used when the user asks a general Unity game design question, needs help deciding which design skill to use, wants to understand the overall design workflow, is starting a new design task, asks about design pillars and constraints, or…

2 4mo ago A 236 tokens original MIT

unity-level

11

sonereraslan/local-marketplace

Skill Claude CodeCodex

This skill should be used when designing, laying out, or prototyping a level for any Unity game — including structuring a level's flow, placing challenges and encounters, guiding the player through space, calibrating pacing and intensity, predicting player confusion, or setting up a graybox prototype in Unity. Trigger…

2 4mo ago A 160 tokens original MIT

unity-mechanics

12

sonereraslan/local-marketplace

Skill Claude CodeCodex

This skill should be used when designing, proposing, or refining gameplay mechanics for any Unity game — including proposing player abilities, designing interaction systems, structuring contextual interactions, defining mechanic constraints, or mapping how a mechanic evolves across the game. Trigger phrases include…

2 4mo ago A 133 tokens original MIT

unity-narrative

13

sonereraslan/local-marketplace

Skill Claude CodeCodex

This skill should be used when designing story moments for any Unity game — including integrating narrative into gameplay, designing environmental storytelling, writing scenes with or without dialogue, tying a mechanic to an emotional meaning, designing dialogue systems, or producing a narrative scene proposal.…

2 4mo ago A 143 tokens original MIT

unity-puzzle

14

sonereraslan/local-marketplace

Skill Claude CodeCodex

This skill should be used when designing gameplay challenges, puzzles, or encounters for any Unity game — including structuring a challenge around an existing mechanic, sequencing encounters across a level, ensuring challenges teach without frustrating, or writing a challenge proposal. Trigger phrases include: "design…

2 4mo ago A 145 tokens original MIT

sonereraslan/local-marketplace

Skill Claude CodeCodex

This skill should be used when designing visual feedback, game feel, or polish for any Unity game — including making actions feel responsive, ensuring players can read the scene at a glance, designing animation states, adding juice to player interactions, or deciding what UI is needed. Trigger phrases include: "add…

2 4mo ago A 169 tokens original MIT

unity-writing-gdd

16

sonereraslan/local-marketplace

Skill Claude CodeCodex

This skill should be used when the user needs to create, structure, audit, or consolidate game design documentation — including initialising a GDD, writing Feature Documents, defining design pillars, auditing GDD completeness, consolidating scattered design notes into a unified document, or managing document…

2 4mo ago A 136 tokens original MIT

SessionStart

22

sonereraslan/local-marketplace

Hook

Runs when a session starts on startup, resume, clear and compact, executing session-start.sh via bash. From sonereraslan/local-marketplace.

2 4mo ago A tokens not measured copy · 73% MIT

PreToolUse

23

sonereraslan/local-marketplace

Hook

Runs before the agent uses a tool for Bash tool calls, executing check-unity-gitignore.sh and check-debug-logs.sh via bash (2 commands). From sonereraslan/local-marketplace.

2 4mo ago A tokens not measured copy · 63% MIT

unity-code-review

24

sonereraslan/local-marketplace

Skill Claude CodeCodex

This skill should be used when the user asks to review Unity code, requests a code review, wants to check code before merging, or says 'review my changes', 'check this before merge', 'run a code review', or 'what should I look for in review'. Covers requesting review via a code-reviewer subagent, receiving and acting…

2 4mo ago A 107 tokens original MIT