Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
/plugin marketplace add sonereraslan/local-marketplacenpx agentmods add plugins/sonereraslan/local-marketplace/superunity-designgit clone --depth 1 https://github.com/sonereraslan/local-marketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/plugins/sonereraslan/local-marketplace/superunity-design)<a href="https://agentmods.dev/plugins/sonereraslan/local-marketplace/superunity-design"><img src="https://agentmods.dev/badge/plugins/sonereraslan/local-marketplace/superunity-design.svg" alt="Measured on agentmods" height="20"></a>Grade A, and why
superunity-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
{
"name": "superunity-design",
"description": "Game design toolkit for a 2.5D puzzle platformer (Valiant Hearts style). 9 auto-triggered design skills (routing hub, brainstorming, mechanics, puzzles, narrative, level, camera, visual feedback, audio) plus 5 agents (design-scene, design-review, design-brief, polish-pass, mechanic-test).",
"version": "1.0.0",
"author": {
"name": "Soner Eraslan"
},
"source": "./plugins/superunity-design",
"category": "design"
}What it installs
The manifest is a name and a version. 10 skills, 5 agents travel with it, and installing the plugin installs all of them — 2,913 tokens a session between them. Each is measured on its own page, and each can be installed alone.
- Skill unity-designer A 236 tokens
- Skill unity-audio A 165 tokens
- Skill unity-camera A 171 tokens
- Skill unity-level A 160 tokens
- Skill unity-puzzle A 145 tokens
- Skill unity-visual-feedback A 169 tokens
- Skill unity-brainstorming A 128 tokens
- Skill unity-mechanics A 133 tokens
- Skill unity-narrative A 143 tokens
- Skill unity-writing-gdd A 136 tokens
- Agent design-review A 276 tokens
- Agent design-scene A 307 tokens
- Agent mechanic-test A 275 tokens
- Agent polish-pass A 272 tokens
- Agent design-brief A 197 tokens
What ships with it
1 file beside marketplace.json#superunity-design in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 10 lines scan A 353818fa221e
superunity-design is a plugin published in the GitHub repository sonereraslan/local-marketplace (2 stars, last pushed 4mo ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other plugins, from other repositories
godot
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
bevy-skills
AI agent skills for Bevy 0.19: ECS, rendering, physics, input, assets, audio, accessibility, persistence, testing, profiling, voxels, and migration.
junoclaude
Design, build, program and flight-test craft in Juno: New Origins (SimpleRockets 2). Generates craft XML, compiles Vizzy flight programs, launches the game and reads its log. Use when the topic is Juno New Origins, SimpleRockets, Vizzy, building a rocket or plane, or testing a craft in-game.
mosaic-bridge
Mosaic Bridge — Unity MCP assistant agents for scene building, shader creation, and session continuity.
unity-gamedev
21 Unity game development skills for Claude Code covering Addressables, Behavior Designer, Cinemachine, GAS, NavMesh, VContainer, UniTask, Wwise, mobile optimization, and more.
gd
Comprehensive Godot game development plugin for Claude Code featuring project setup, scene/UI templates, debugging tools, performance optimization, and interactive planning agents. Supports 2D/3D game development with rapid iteration workflows.