unity-writing-gdd

unity-writing-gdd is a skill for Claude Code from sonereraslan/local-marketplace. It costs 136 tokens per session (2,505 once invoked), scanned A, original, MIT.

A framework for creating and maintaining game design documents, or organized plans for how a game works.

In plain words
What is it for?
Use it to start, audit, consolidate, and version a game design document, or write feature documents and design pillars.
Why use it?
It helps turn scattered game ideas and design notes into consistent project documentation.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the superunity-design plugin — 10 skills, 5 agents shipped together

Good fit Use it to start, audit, consolidate, and version a game design document, or write feature documents and design pillars.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sonereraslan/local-marketplace/unity-writing-gdd
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sonereraslan/local-marketplace --skill unity-writing-gdd
Clone the repo
git clone --depth 1 https://github.com/sonereraslan/local-marketplace

Made for: Claude Code.

Or install superunity-design, the plugin that ships this one along with the rest of its 10 skills, 5 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-writing-gdd

README.md
[![agentmods](https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/unity-writing-gdd/github.svg)](https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-writing-gdd)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-writing-gdd

Your own site · 80×15
<a href="https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-writing-gdd"><img src="https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/unity-writing-gdd.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 136 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,505 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00136 $0.02505
Opus 5 $0.00068 $0.01252
Sonnet 5 $0.00027 $0.00501
Haiku 4.5 $0.00014 $0.00250

Measured 11d ago against content hash f52d8910b50f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

unity-writing-gdd scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/superunity-design/skills/unity-writing-gdd/SKILL.md · 336 lines

How it starts

The opening of the file, as written. The whole thing — 336 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Game Planner

Professional game documentation framework — structure, audit, and consolidate GDDs to industry standard

When to Use This Skill

  • Starting a new GDD from scratch
  • Writing a Feature Document for a specific system
  • Defining or reviewing design pillars
  • Auditing an existing GDD for completeness
  • Consolidating scattered design notes into one unified document
  • Managing GDD versioning and terminology consistency

For design theory and constraints (pillars, mechanics framework, anti-patterns) use unity-designer. For generating design ideas use unity-brainstorming.


Usage Patterns

"GDD init"              -> Initialise a new project GDD from scratch
"GDD audit"             -> Audit an existing GDD for completeness
"GDD consolidate"       -> Merge scattered design docs into a single GDD
"feature doc [name]"    -> Generate a Feature Document for a system
"design pillars"        -> Define or review the project's design pillars
"balance template"      -> Generate a numerical balance design template

GDD Core Philosophy

Industry consensus: there is no single standard format, but these principles apply universally:

Principle What it means
Living Document Continuously updated — not a one-time deliverable
Agile & Lightweight Avoid hundred-page documents nobody reads
Findable Information must be locatable within seconds
Visual Games are a visual medium — documents should use diagrams, tables, and visuals

Two-Layer Architecture

+--------------------------------------------------------+
|  Master Document                                        |
|  +-- Executive summary, vision, design pillars         |
|  +-- Core gameplay overview                            |
|  +-- Links to all Feature Documents                    |
+--------------------------------------------------------+
                          |
+--------------------------------------------------------+
|  Feature Documents (one per major system)               |
|  +-- Combat system                                     |
|  +-- Character system                                  |
|  +-- Economy system                                    |
|  +-- Movement system                                   |
|  +-- ...                                               |
+--------------------------------------------------------+

Read the full file on GitHub · 336 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 336 lines · 136 tokens per session scan A f52d8910b50f

Subscribe to this mod's changes

unity-writing-gdd is a skill published in the GitHub repository sonereraslan/local-marketplace (2 stars, last pushed 4mo ago), licensed MIT. It adds 136 tokens to every session and 2,505 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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