Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sonereraslan/local-marketplace --skill unity-narrativegit clone --depth 1 https://github.com/sonereraslan/local-marketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-narrative)<a href="https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-narrative"><img src="https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/unity-narrative/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-narrative"><img src="https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/unity-narrative.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00143 | $0.02414 |
| Opus 5 | $0.00072 | $0.01207 |
| Sonnet 5 | $0.00029 | $0.00483 |
| Haiku 4.5 | $0.00014 | $0.00241 |
Grade A, and why
unity-narrative scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 240 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Narrative Designer
Integrate story into the game experience — through environment, action, dialogue, and systems
When to Use This Skill
- Designing a scene that carries emotional weight
- Deciding what a level or area communicates to the player emotionally
- Tying a mechanic's use to a story meaning
- Writing a scene proposal for review or handoff
- Designing how story is delivered (environmental, dialogue, cutscene, mechanical)
- Building a narrative system (branching dialogue, lore, collectible storytelling)
To generate story ideas use
unity-brainstorming(standalone skill). For challenge design in narrative context useunity-puzzle(this plugin). Note:unity-puzzlehas its own narrative integration checklist for challenge-narrative fit. For camera framing and cinematic moves useunity-camera(this plugin). Camera framing IS narrative —unity-cameraowns how to frame emotional moments visually. For visual feedback and polish useunity-visual-feedback(this plugin).
Core Philosophy
Story Must Serve the Game
Narrative is not a separate layer applied on top of gameplay. The best game stories are inseparable from the mechanics, level design, and player actions. Before adding narrative, ask: "How does this story moment change how the game feels to play?"
Match the Storytelling to the Genre
Different games require different narrative approaches. A minimalist platformer tells story through environment. An RPG tells story through dialogue and choice. A horror game tells story through atmosphere and absence. There is no single correct approach — only the one that fits your game.
Respect the Player's Agency
Players come to games to act, not to watch. Even in narrative-heavy games, the player should feel like a participant in the story, not an audience member. Prioritise interactive storytelling over passive delivery.
Narrative Delivery Methods
Choose the methods that fit your game's genre and scope:
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 240 lines · 143 tokens per session scan A 0355146accc9
unity-narrative is a skill published in the GitHub repository sonereraslan/local-marketplace (2 stars, last pushed 4mo ago), licensed MIT. It adds 143 tokens to every session and 2,414 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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