unity-narrative

unity-narrative is a skill for Claude Code from sonereraslan/local-marketplace. It costs 143 tokens per session (2,414 once invoked), scanned A, original, MIT.

A guide for designing story moments in Unity, a game-development program. It covers storytelling through the environment, player actions, dialogue, cutscenes, and game systems.

In plain words
What is it for?
Use it to plan scenes, emotional moments, environmental storytelling, branching dialogue, lore collectibles, or story-related game mechanics.
Why use it?
It helps connect the story to what the player actually does, so narrative does not feel like a separate layer pasted onto gameplay.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Codex.

Part of the superunity-design plugin — 10 skills, 5 agents shipped together

Good fit Use it to plan scenes, emotional moments, environmental storytelling, branching dialogue, lore collectibles, or story-related game mechanics.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sonereraslan/local-marketplace/unity-narrative
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sonereraslan/local-marketplace --skill unity-narrative
Clone the repo
git clone --depth 1 https://github.com/sonereraslan/local-marketplace

Made for: Claude Code.

Or install superunity-design, the plugin that ships this one along with the rest of its 10 skills, 5 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-narrative

README.md
[![agentmods](https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/unity-narrative/github.svg)](https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-narrative)
Your own site
<a href="https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-narrative"><img src="https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/unity-narrative/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-narrative

Your own site · 80×15
<a href="https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-narrative"><img src="https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/unity-narrative.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 143 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,414 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00143 $0.02414
Opus 5 $0.00072 $0.01207
Sonnet 5 $0.00029 $0.00483
Haiku 4.5 $0.00014 $0.00241

Measured 10d ago against content hash 0355146accc9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unity-narrative scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/superunity-design/skills/unity-narrative/SKILL.md · 240 lines

How it starts

The opening of the file, as written. The whole thing — 240 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Narrative Designer

Integrate story into the game experience — through environment, action, dialogue, and systems

When to Use This Skill

  • Designing a scene that carries emotional weight
  • Deciding what a level or area communicates to the player emotionally
  • Tying a mechanic's use to a story meaning
  • Writing a scene proposal for review or handoff
  • Designing how story is delivered (environmental, dialogue, cutscene, mechanical)
  • Building a narrative system (branching dialogue, lore, collectible storytelling)

To generate story ideas use unity-brainstorming (standalone skill). For challenge design in narrative context use unity-puzzle (this plugin). Note: unity-puzzle has its own narrative integration checklist for challenge-narrative fit. For camera framing and cinematic moves use unity-camera (this plugin). Camera framing IS narrative — unity-camera owns how to frame emotional moments visually. For visual feedback and polish use unity-visual-feedback (this plugin).


Core Philosophy

Story Must Serve the Game

Narrative is not a separate layer applied on top of gameplay. The best game stories are inseparable from the mechanics, level design, and player actions. Before adding narrative, ask: "How does this story moment change how the game feels to play?"

Match the Storytelling to the Genre

Different games require different narrative approaches. A minimalist platformer tells story through environment. An RPG tells story through dialogue and choice. A horror game tells story through atmosphere and absence. There is no single correct approach — only the one that fits your game.

Respect the Player's Agency

Players come to games to act, not to watch. Even in narrative-heavy games, the player should feel like a participant in the story, not an audience member. Prioritise interactive storytelling over passive delivery.


Narrative Delivery Methods

Choose the methods that fit your game's genre and scope:

Read the full file on GitHub · 240 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 240 lines · 143 tokens per session scan A 0355146accc9

Subscribe to this mod's changes

unity-narrative is a skill published in the GitHub repository sonereraslan/local-marketplace (2 stars, last pushed 4mo ago), licensed MIT. It adds 143 tokens to every session and 2,414 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

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