Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sonereraslan/local-marketplace --skill unity-brainstorminggit clone --depth 1 https://github.com/sonereraslan/local-marketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-brainstorming)<a href="https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-brainstorming"><img src="https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/unity-brainstorming/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-brainstorming"><img src="https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/unity-brainstorming.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00128 | $0.02478 |
| Opus 5 | $0.00064 | $0.01239 |
| Sonnet 5 | $0.00026 | $0.00496 |
| Haiku 4.5 | $0.00013 | $0.00248 |
Grade A, and why
unity-brainstorming scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 297 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Game Brainstorming — Mechanics, Levels & Narrative
Structured creative thinking for game design — from raw idea to actionable concept
When to Use This Skill
- Stuck on what mechanic to add next
- Designing a new level, area, or encounter
- Exploring narrative direction or story beats
- Expanding on an existing mechanic or system
- Breaking out of a creative block
- Comparing design approaches for a feature
Core Principle: Diverge First, Converge Later
Game Design Thinking Flow
DIVERGE -----------------------> CONVERGE
+---------------+ +----------------+
| Generate | | Evaluate |
| --------- | EXPLORE | ---------- |
| * Quantity | --------> | * Feasibility |
| * No judgment | | * Fun factor |
| * Wild is OK | | * Scope fit |
+---------------+ +----------------+
Rule: Never evaluate while generating.
Brainstorm Methods
Classic Brainstorm (Solo or with Claude)
1. Define the design problem clearly (2 min)
Example: "How might we make the second world feel distinct from the first?"
2. Generate without filtering (10 min)
- Aim for 10-20 raw ideas minimum
- Include bad ideas — they unlock good ones
3. Combine and extend (5 min)
- Merge similar ideas
- Push promising ones further
4. Evaluate and select (5 min)
- Feasible for current scope?
- Fun to play, not just clever on paper?
- Pick 1-3 to prototype
SCAMPER for Game Mechanics
Apply to any existing mechanic to generate variants:
| Letter | Technique | Game Design Question |
|---|---|---|
| S | Substitute | Swap a core property — what if gravity pulled sideways instead of down? |
| C | Combine | Merge two mechanics — what if the jump also activated a puzzle element? |
| A | Adapt | Borrow from another genre — how would a sokoban box work in your game? |
| M | Modify | Change scale or intensity — make the mechanic very fast, very slow, or tiny |
| P | Put to other use | Use an obstacle as a tool — an enemy you ride instead of avoid |
| E | Eliminate | Remove a standard feature — what if there's no jump? no health bar? no death? |
| R | Reverse | Flip the goal — instead of moving the player, move the world |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 297 lines · 128 tokens per session scan A 145617b48a5d
unity-brainstorming is a skill published in the GitHub repository sonereraslan/local-marketplace (2 stars, last pushed 4mo ago), licensed MIT. It adds 128 tokens to every session and 2,478 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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