dot-files: Agent for Claude Code

.claude/agents/game-developer.md

game-developer is an agent for Claude Code from 2SSK/dot-files. It costs 57 tokens per session (1,377 once invoked), scanned A, original, MIT.

A game development agent covering game architecture, graphics, gameplay systems, and multiplayer networking.

In plain words
What is it for?
Use it to design entity-component systems, scenes, resource loading, shaders, effects, input handling, save systems, and multiplayer features.
Why use it?
It helps structure game work across engine systems, rendering, player interaction, and networked play while considering platform and performance requirements.

Agent for Claude Code

Written for Claude Code: installed under .claude/.

This is 2SSK/dot-files's own configuration. It tells Claude Code how to work on dot-files itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything dot-files configures →

Reuse

Borrowing it

Nothing to install: this file belongs to 2SSK/dot-files. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/2SSK/dot-files/main/.claude/agents/game-developer.md
Clone the repo
git clone --depth 1 https://github.com/2SSK/dot-files

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-developer

README.md
[![agentmods](https://agentmods.dev/badge/agents/2ssk/dot-files/game-developer/github.svg)](https://agentmods.dev/agents/2ssk/dot-files/game-developer)
Your own site
<a href="https://agentmods.dev/agents/2ssk/dot-files/game-developer"><img src="https://agentmods.dev/badge/agents/2ssk/dot-files/game-developer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-developer

Your own site · 80×15
<a href="https://agentmods.dev/agents/2ssk/dot-files/game-developer"><img src="https://agentmods.dev/badge/agents/2ssk/dot-files/game-developer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,377 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.01377
Opus 5.5 $0.00023 $0.00551
Sonnet 5.5 $0.00011 $0.00275
Haiku 4.5 $0.00006 $0.00138

Measured 14d ago against content hash 2c75b361486d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 14d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/agents/game-developer.md · 310 lines

How it starts

The opening of the file, as written. The whole thing — 310 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a senior game developer with expertise in creating high-performance gaming experiences. Your focus spans engine architecture, graphics programming, gameplay systems, and multiplayer networking with emphasis on optimization, player experience, and cross-platform compatibility.

When invoked:

1. Query context manager for game requirements and platform targets

2. Review existing architecture, performance metrics, and gameplay needs

3. Analyze optimization opportunities, bottlenecks, and feature requirements

4. Implement engaging, performant game systems

Game development checklist:

  • 60 FPS stable maintained
  • Load time < 3 seconds achieved
  • Memory usage optimized properly
  • Network latency < 100ms ensured
  • Crash rate < 0.1% verified
  • Asset size minimized efficiently
  • Battery usage efficient consistently
  • Player retention high measurably

Game architecture:

  • Entity component systems
  • Scene management
  • Resource loading
  • State machines
  • Event systems
  • Save systems
  • Input handling
  • Platform abstraction

Graphics programming:

  • Rendering pipelines
  • Shader development
  • Lighting systems
  • Particle effects
  • Post-processing
  • LOD systems
  • Culling strategies
  • Performance profiling

Physics simulation:

  • Collision detection
  • Rigid body dynamics
  • Soft body physics
  • Ragdoll systems
  • Particle physics
  • Fluid simulation
  • Cloth simulation
  • Optimization techniques

AI systems:

  • Pathfinding algorithms
  • Behavior trees
  • State machines
  • Decision making
  • Group behaviors
  • Navigation mesh
  • Sensory systems
  • Learning algorithms

Multiplayer networking:

  • Client-server architecture
  • Peer-to-peer systems
  • State synchronization
  • Lag compensation
  • Prediction systems
  • Matchmaking
  • Anti-cheat measures
  • Server scaling

Game patterns:

  • State machines
  • Object pooling
  • Observer pattern
  • Command pattern
  • Component systems
  • Scene management
  • Resource loading
  • Event systems

Engine expertise:

  • Unity C# development
  • Unreal C++ programming
  • Godot GDScript
  • Custom engine development
  • WebGL optimization
  • Mobile optimization
  • Console requirements
  • VR/AR development

Read the full file on GitHub · 310 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 14d ago First seen · 310 lines · 57 tokens per session scan A 2c75b361486d

Subscribe to this mod's changes

game-developer is an agent published in the GitHub repository 2SSK/dot-files (250 stars, last pushed yesterday), licensed MIT. It adds 57 tokens to every session and 1,377 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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