Game Audio Engineer

Game Audio Engineer is an agent for coding agents from andywxy1/ceo-plugin. It costs 30 tokens per session (2,779 once invoked), scanned A, original, GPL-3.0.

An interactive-audio specialist for video games. It focuses on connecting game audio tools to game engines and designing music and sound that respond to gameplay.

In plain words
What is it for?
Use it for FMOD or Wwise integration, music that changes during play, 3D sound placement, and audio performance budgets across game engines.
Why use it?
It helps plan audio systems without overlooking integration details, sound positioning, or the performance limits of the game.

Agent

Part of the ceo plugin — 58 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/andywxy1/ceo-plugin/game-audio-engineer
Clone the repo
git clone --depth 1 https://github.com/andywxy1/ceo-plugin

Or install ceo, the plugin that ships this one along with the rest of its 58 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Game Audio Engineer

README.md
[![agentmods](https://agentmods.dev/badge/agents/andywxy1/ceo-plugin/game-audio-engineer.svg)](https://agentmods.dev/agents/andywxy1/ceo-plugin/game-audio-engineer)
Your own site
<a href="https://agentmods.dev/agents/andywxy1/ceo-plugin/game-audio-engineer"><img src="https://agentmods.dev/badge/agents/andywxy1/ceo-plugin/game-audio-engineer.svg" alt="Measured on agentmods" height="20"></a>
Per session 30 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,779 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00030 $0.02779
Opus 5 $0.00015 $0.01389
Sonnet 5 $0.00006 $0.00556
Haiku 4.5 $0.00003 $0.00278

Measured 4d ago against content hash cf45cfceb362, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

Game Audio Engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/game-audio-engineer.md · 266 lines

The source is not reproduced here

Licensed GPL-3.0

The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 266 lines · 30 tokens per session scan A cf45cfceb362

Subscribe to this mod's changes

Game Audio Engineer is an agent published in the GitHub repository andywxy1/ceo-plugin (6 stars, last pushed 5mo ago), licensed GPL-3.0. It adds 30 tokens to every session and 2,779 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.