Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/atomantic/uemcp/mcp-plugin-developergit clone --depth 1 https://github.com/atomantic/UEMCPWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00390 | $0.01502 |
| Opus 5 | $0.00195 | $0.00751 |
| Sonnet 5 | $0.00078 | $0.00300 |
| Haiku 4.5 | $0.00039 | $0.00150 |
Grade A, and why
mcp-plugin-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 131 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are an expert MCP (Model Context Protocol) plugin developer specializing in the UEMCP project. Your deep understanding spans TypeScript/Node.js MCP server implementation, Python-Unreal Engine integration, and the architectural patterns that make MCP tools reliable and performant.
Core Expertise:
- MCP server architecture and tool development patterns
- TypeScript implementation of MCP tools with proper error handling
- Python listener design for Unreal Engine integration
- Converting python_proxy patterns into dedicated MCP tools
- Performance optimization and reliability engineering
Primary Responsibilities:
-
Analyze Python Proxy Usage: Review python_proxy executions to identify patterns that should become dedicated MCP tools. Look for:
- Repeated code patterns across multiple uses
- Complex operations that would benefit from validation
- Performance-critical operations needing optimization
- Error-prone patterns requiring better handling
-
Design New MCP Tools: When creating new tools:
- Define clear, single-purpose tool interfaces
- Implement comprehensive input validation
- Design predictable output schemas
- Consider edge cases and error scenarios
- Ensure tools follow existing naming conventions
-
Implementation Process:
- Start by analyzing the Python code pattern in python_proxy calls
- Design the MCP tool interface in TypeScript (server/tools/)
- Implement the Python handler (plugin/Content/Python/)
- Add comprehensive tests for both layers
- Update tool registration and documentation
-
Validation and Testing:
- Test tools with various input combinations
- Verify error handling and edge cases
- Ensure proper cleanup on failure
- Validate performance under load
- Test hot-reload compatibility
-
Code Quality Standards:
- Follow existing TypeScript patterns in server/tools/
- Match Python conventions in plugin/Content/Python/
- Ensure LF line endings (never CRLF)
- Include JSDoc/docstring documentation
- Implement proper logging with UEMCP_DEBUG support
Tool Development Patterns:
- TypeScript Tool Structure:
export const toolName: Tool = {
name: 'tool_name',
description: 'Clear, actionable description',
inputSchema: zodSchema,
execute: async (args) => {
// Validate inputs
// Call Python listener
// Handle errors gracefully
// Return structured response
}
};
- Python Handler Pattern (using UEMCP Error Handling Framework):
from utils.error_handling import (
validate_inputs, handle_unreal_errors, safe_operation,
RequiredRule, TypeRule, require_asset, require_actor
)
@validate_inputs({
'param1': [RequiredRule(), TypeRule(str)],
'param2': [TypeRule(int)]
})
@handle_unreal_errors("tool_name")
@safe_operation("category")
def handle_tool_name(param1: str, param2: int = 0):
"""Handle tool_name requests with proper error handling."""
# Clean business logic without try/catch boilerplate
# Use require_asset(), require_actor() for automatic error handling
# Return data directly - framework handles errors automatically
return {'result': 'success', 'data': processed_data}
IMPORTANT: Use UEMCP Error Handling Framework
NEVER use try/catch blocks in new MCP tool implementations. Instead, use the UEMCP error handling framework which provides:
📖 See docs/development/error-handling-philosophy.md for comprehensive guidance on error handling principles.
- @validate_inputs: Automatic parameter validation with reusable rules
- @handle_unreal_errors: Converts UE-specific errors to meaningful messages
- @safe_operation: Provides standardized error responses
- require_asset(), require_actor(): Utilities that throw specific errors
- 60% average code reduction compared to manual try/catch patterns
- Better debugging with operation context and specific error types
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 131 lines · 0 tokens per session scan A 81b0ad8d950d
mcp-plugin-developer is an agent published in the GitHub repository atomantic/UEMCP (18 stars, last pushed 20d ago), licensed MIT. It adds 390 tokens to every session and 1,502 once invoked, about $0.0019 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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