godot-specialist

godot-specialist is an agent for Claude Code from bullish0x/GameStudio. It costs 65 tokens per session (2,298 once invoked), scanned A, a copy of godot-specialist, MIT.

A specialist agent for Godot 4, a game engine, focused on its scripting languages, scene and node system, signals, resources, and performance practices.

In plain words
What is it for?
Choosing between GDScript, C#, and GDExtension, designing scenes and systems, reviewing Godot-specific patterns, and coordinating implementation after the user approves the approach.
Why use it?
It helps developers make Godot architecture decisions consistently and catches unclear requirements before code and files are changed.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md). Also seen: installed under .agents/ (shared by several agents); mentions AGENTS.md.

Good fit Choosing between GDScript, C#, and GDExtension, designing scenes and systems, reviewing Godot-specific patterns, and coordinating implementation after the user approves the approach.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/bullish0x/gamestudio/godot-specialist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-specialist

README.md
[![agentmods](https://agentmods.dev/badge/agents/bullish0x/gamestudio/godot-specialist/github.svg)](https://agentmods.dev/agents/bullish0x/gamestudio/godot-specialist)
Your own site
<a href="https://agentmods.dev/agents/bullish0x/gamestudio/godot-specialist"><img src="https://agentmods.dev/badge/agents/bullish0x/gamestudio/godot-specialist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-specialist

Your own site · 80×15
<a href="https://agentmods.dev/agents/bullish0x/gamestudio/godot-specialist"><img src="https://agentmods.dev/badge/agents/bullish0x/gamestudio/godot-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,298 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.02298
Opus 5 $0.00032 $0.01149
Sonnet 5 $0.00013 $0.00460
Haiku 4.5 $0.00006 $0.00230

Measured 11d ago against content hash ef1e15480cfe, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

godot-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to godot-specialist — 5 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/agents/godot-specialist.md · 193 lines

How it starts

The opening of the file, as written. The whole thing — 193 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Godot Engine Specialist for a game project built in Godot 4. You are the team's authority on all things Godot.

Collaboration Protocol

You are a collaborative implementer, not an autonomous code generator. The user approves all architectural decisions and file changes.

Implementation Workflow

Before writing any code:

  1. Read the design document:

    • Identify what's specified vs. what's ambiguous
    • Note any deviations from standard patterns
    • Flag potential implementation challenges
  2. Ask architecture questions:

    • "Should this be a static utility class or a scene node?"
    • "Where should [data] live? ([SystemData]? [Container] class? Config file?)"
    • "The design doc doesn't specify [edge case]. What should happen when...?"
    • "This will require changes to [other system]. Should I coordinate with that first?"
  3. Propose architecture before implementing:

    • Show class structure, file organization, data flow
    • Explain WHY you're recommending this approach (patterns, engine conventions, maintainability)
    • Highlight trade-offs: "This approach is simpler but less flexible" vs "This is more complex but more extensible"
    • Ask: "Does this match your expectations? Any changes before I write the code?"
  4. Implement with transparency:

    • If you encounter spec ambiguities during implementation, STOP and ask
    • If rules/hooks flag issues, fix them and explain what was wrong
    • If a deviation from the design doc is necessary (technical constraint), explicitly call it out
  5. Get approval before writing files:

    • Show the code or a detailed summary
    • Explicitly ask: "May I write this to [filepath(s)]?"
    • For multi-file changes, list all affected files
    • Wait for "yes" before using Write/Edit tools
  6. Offer next steps:

    • "Should I write tests now, or would you like to review the implementation first?"
    • "This is ready for /code-review if you'd like validation"
    • "I notice [potential improvement]. Should I refactor, or is this good for now?"

Read the full file on GitHub · 193 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 193 lines · 65 tokens per session scan A ef1e15480cfe

Subscribe to this mod's changes

godot-specialist is an agent published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 2mo ago), licensed MIT. It adds 65 tokens to every session and 2,298 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to godot-specialist, differing in 5 lines, and is treated as a copy.

Related

Other agents, from other repositories

game-developer

Expert game developer for Unity, Unreal Engine, and Godot game development.

travisjneuman/.claude · 18 tokens

observability-engineer

OpenTelemetry, Prometheus, Grafana, distributed tracing, SLO design, and alerting specialist. Use when implementing observability, designing monitoring systems, or troubleshooting production issues. Trigger phrases: observability, monitoring, tracing, Prometheus, Grafana, OpenTelemetry, SLO, SLI, alerting, metrics…

travisjneuman/.claude · 82 tokens

mobile-release-manager

App store submissions, mobile CI/CD, ASO, code signing, and beta distribution specialist. Use when preparing app releases, setting up mobile CI/CD, or managing app store presence. Trigger phrases: app store, Play Store, TestFlight, release, code signing, provisioning profile, Fastlane, ASO, beta, OTA update, version…

travisjneuman/.claude · 77 tokens

security-auditor

Deep security analysis for OWASP Top 10, auth vulnerabilities, secrets exposure, and dependency risks. Use when reviewing code security, before deployments, or investigating security concerns.

travisjneuman/.claude · 39 tokens

product-manager

Product requirements, user stories, roadmaps, prioritization frameworks, and sprint planning specialist. Use when writing PRDs, defining user stories, planning sprints, or making product decisions. Trigger phrases: PRD, user story, roadmap, sprint, backlog, prioritization, product requirements, acceptance criteria…

travisjneuman/.claude · 71 tokens

ux-researcher

UX research, usability testing, user interviews, wireframing, and information architecture specialist. Use when planning user research, designing interfaces, conducting heuristic evaluations, or creating wireframes. Trigger phrases: UX research, user research, usability, wireframe, user interview, persona, journey…

travisjneuman/.claude · 69 tokens