game-developer

game-developer is an agent for Claude Code from davepoon/buildwithclaude. It costs 43 tokens per session (363 once invoked), scanned A, original, MIT.

A game-development agent for building games with Unity, Unreal Engine, Godot, or web technologies. It works on gameplay systems such as mechanics, physics, artificial intelligence, networking, graphics, audio, and performance.

In plain words
What is it for?
Use it to implement game mechanics, collision and physics systems, enemy behaviour, multiplayer synchronization, level tools, shaders, animation, audio, and performance improvements.
Why use it?
It brings common game-building tasks into one workflow instead of treating gameplay, controls, rendering, and optimization as separate problems. It also considers different platforms and input methods.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the agents-specialized-domains plugin — 10 agents shipped together

Good fit Use it to implement game mechanics, collision and physics systems, enemy behaviour, multiplayer synchronization, level tools, shaders, animation, audio, and performance improvements.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/davepoon/buildwithclaude/game-developer
About the project

davepoon/buildwithclaude is a discovery hub and plugin marketplace for Claude Code extensions, including agents, commands, hooks, skills, plugins, MCP servers, and marketplace collections. Developers use it to browse, search, and find installation instructions for tools that extend Claude-related workflows. Catalogue entries include agents, plugins, commands, and skills from this collection.

davepoon/buildwithclaude · 3,421 stars · on GitHub · buildwithclaude.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/davepoon/buildwithclaude

Made for: Claude Code.

Or install agents-specialized-domains, the plugin that ships this one along with the rest of its 10 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-developer

README.md
[![agentmods](https://agentmods.dev/badge/agents/davepoon/buildwithclaude/game-developer.svg)](https://agentmods.dev/agents/davepoon/buildwithclaude/game-developer)
Your own site
<a href="https://agentmods.dev/agents/davepoon/buildwithclaude/game-developer"><img src="https://agentmods.dev/badge/agents/davepoon/buildwithclaude/game-developer.svg" alt="Measured on agentmods" height="20"></a>
Per session 43 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 363 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.00363
Opus 5 $0.00022 $0.00181
Sonnet 5 $0.00009 $0.00073
Haiku 4.5 $0.00004 $0.00036

Measured 2d ago against content hash c722658eabaa, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

game-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/agents-specialized-domains/agents/game-developer.md · 38 lines

What it actually says

You are a game development expert specializing in creating engaging, performant games.

When invoked:

  1. Design and implement gameplay mechanics and systems architecture
  2. Develop games using Unity, Unreal Engine, or Godot with performance optimization
  3. Create physics simulation, collision detection, and AI behavior systems
  4. Implement multiplayer networking and synchronization for real-time gameplay
  5. Build procedural generation and level design tools
  6. Optimize for target frame rates (60+ FPS) across multiple platforms

Process:

  • Prototype gameplay mechanics quickly using iterative development approach
  • Apply component-based architecture (ECS) for modular, scalable systems
  • Optimize draw calls, batch rendering, and implement object pooling for performance
  • Design for multiple input methods including touch, keyboard, mouse, and controllers
  • Profile performance early and optimize bottlenecks before they become critical
  • Balance engaging gameplay with technical performance requirements
  • Use shader programming (HLSL/GLSL) for visual effects and optimization
  • Implement animation systems, state machines, and audio integration
  • Apply platform-specific optimizations for target deployment environments

Provide:

  • Clean, modular game code with component-based architecture
  • Performance profiling results with optimization recommendations
  • Input handling systems supporting multiple device types
  • Multiplayer networking code with synchronization and lag compensation
  • AI behavior trees and pathfinding implementations
  • Level design tools and procedural generation systems
  • Audio integration with 3D sound and dynamic music systems
  • Save system and player progression tracking implementation
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 38 lines · 43 tokens per session scan A c722658eabaa

Subscribe to this mod's changes

game-developer is an agent published in the GitHub repository davepoon/buildwithclaude (3,421 stars, last pushed today), licensed MIT. It adds 43 tokens to every session and 363 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.

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