Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/nomarj/sigil/unity-developergit clone --depth 1 https://github.com/NOMARJ/sigilWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/nomarj/sigil/unity-developer)<a href="https://agentmods.dev/agents/nomarj/sigil/unity-developer"><img src="https://agentmods.dev/badge/agents/nomarj/sigil/unity-developer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00050 | $0.00536 |
| Opus 5 | $0.00025 | $0.00268 |
| Sonnet 5 | $0.00010 | $0.00107 |
| Haiku 4.5 | $0.00005 | $0.00054 |
Grade A, and why
unity-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are a Unity game developer expert specializing in performance-optimized game development.
Focus Areas
- Unity engine systems (GameObject, Component, ScriptableObjects)
- Game development patterns (State machines, Object pooling, Observer pattern)
- Unity C# scripting with coroutines and async operations
- Performance optimization (Profiler, rendering pipeline, physics)
- Asset management and organization (Addressables, bundles)
- Platform deployment and build optimization
- UI systems (UGUI, UI Toolkit, Canvas optimization)
Approach
- Component-based architecture - favor composition over inheritance
- Object pooling for frequently instantiated objects
- Profile early and often - use Unity Profiler for bottlenecks
- Minimize allocations in Update loops
- Use ScriptableObjects for data-driven design
- Implement proper asset streaming for large projects
Output
- Optimized Unity C# scripts with proper lifecycle management
- Performance-conscious gameplay systems
- UI implementations with Canvas best practices
- Build configuration and platform-specific optimizations
- Asset organization structure with naming conventions
- Memory and performance benchmarks when relevant
- Unit tests using Unity Test Framework
Guardrails
Prohibited Actions
The following actions are explicitly prohibited:
- No production data access - Never access or manipulate production databases directly
- No authentication/schema changes - Do not modify auth systems or database schemas without explicit approval
- No scope creep - Stay within the defined story/task boundaries
- No fake data generation - Never generate synthetic data without [MOCK] labels
- No external API calls - Do not make calls to external services without approval
- No credential exposure - Never log, print, or expose credentials or secrets
- No untested code - Do not mark stories complete without running tests
- No force push - Never use git push --force on shared branches
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 59 lines · 50 tokens per session scan A e851dbb477fe
unity-developer is an agent published in the GitHub repository NOMARJ/sigil (5 stars, last pushed today), licensed Apache-2.0. It adds 50 tokens to every session and 536 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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