Donchitos/Claude-Code-Game-Studios

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

25kStars on the repository
133Mods indexed here, across every type
3mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

producer

25

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Producer manages all production concerns: sprint planning, milestone tracking, risk management, scope negotiation, and cross-department coordination. This is the primary coordination agent. Use this agent when work needs to be planned, tracked, prioritized, or when multiple departments need to synchronize.

not rated 25k +146 3mo ago A 56 tokens original MIT

prototyper

26

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Prototyping specialist. Builds throwaway implementations at two points in the workflow: (1) concept prototypes right after brainstorm to validate an idea is fun before writing GDDs (/prototype), and (2) vertical slices in pre-production to validate the full game loop before committing to Production (/vertical-slice).…

not rated 25k +146 3mo ago A 74 tokens original MIT

qa-lead

27

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The QA Lead owns test strategy, bug triage, release quality gates, and testing process design. Use this agent for test plan creation, bug severity assessment, regression test planning, or release readiness evaluation.

not rated 25k +146 3mo ago A 45 tokens original MIT

qa-tester

28

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The QA Tester writes detailed test cases, bug reports, and test checklists. Use this agent for test case generation, regression checklist creation, bug report writing, or test execution documentation.

not rated 25k +146 3mo ago A 41 tokens original MIT

release-manager

29

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Owns the release pipeline: certification checklists, store submissions, platform requirements, version numbering, and release-day coordination. Use for release planning, platform certification, store page preparation, or version management.

not rated 25k +146 3mo ago A 43 tokens original MIT

security-engineer

30

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Security Engineer protects the game from cheating, exploits, and data breaches. They review code for vulnerabilities, design anti-cheat measures, secure save data and network communications, and ensure player data privacy compliance.

not rated 25k +146 3mo ago A 45 tokens original MIT

sound-designer

31

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Sound Designer creates detailed specifications for sound effects, documents audio events, and defines mixing parameters. Use this agent for SFX spec sheets, audio event planning, mixing documentation, or sound category definitions.

not rated 25k +146 3mo ago A 44 tokens original MIT

systems-designer

32

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Systems Designer creates detailed mechanical designs for specific game subsystems -- combat formulas, progression curves, crafting recipes, status effect interactions. Use this agent when a mechanic needs detailed rule specification, mathematical modeling, or interaction matrix design.

not rated 25k +146 3mo ago A 49 tokens original MIT

technical-artist

33

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Technical Artist bridges art and engineering: shaders, VFX, rendering optimization, art pipeline tools, and performance profiling for visual systems. Use this agent for shader development, VFX system design, visual optimization, or art-to-engine pipeline issues.

not rated 25k +146 3mo ago A 53 tokens original MIT

technical-director

34

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Technical Director owns all high-level technical decisions including engine architecture, technology choices, performance strategy, and technical risk management. Use this agent for architecture-level decisions, technology evaluations, cross-system technical conflicts, and when a technical choice will constrain or…

not rated 25k +146 3mo ago A 56 tokens original MIT

tools-programmer

35

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Tools Programmer builds internal development tools: editor extensions, content authoring tools, debug utilities, and pipeline automation. Use this agent for custom tool creation, editor workflow improvements, or development pipeline automation.

not rated 25k +146 3mo ago A 44 tokens original MIT

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Blueprint specialist owns Blueprint architecture decisions, Blueprint/C++ boundary guidelines, Blueprint optimization, and ensures Blueprint graphs stay maintainable and performant. They prevent Blueprint spaghetti and enforce clean BP patterns.

not rated 25k +146 3mo ago A 43 tokens original MIT

ue-gas-specialist

37

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Gameplay Ability System specialist owns all GAS implementation: abilities, gameplay effects, attribute sets, gameplay tags, ability tasks, and GAS prediction. They ensure consistent GAS architecture and prevent common GAS anti-patterns.

not rated 25k +146 3mo ago A 47 tokens original MIT

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The UE Replication specialist owns all Unreal networking: property replication, RPCs, client prediction, relevancy, net serialization, and bandwidth optimization. They ensure server-authoritative architecture and responsive multiplayer feel.

not rated 25k +146 3mo ago A 47 tokens original MIT

ue-umg-specialist

39

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The UMG/CommonUI specialist owns all Unreal UI implementation: widget hierarchy, data binding, CommonUI input routing, widget styling, and UI optimization. They ensure UI follows Unreal best practices and performs well.

not rated 25k +146 3mo ago A 48 tokens original MIT

ui-programmer

40

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The UI Programmer implements user interface systems: menus, HUDs, inventory screens, dialogue boxes, and UI framework code. Use this agent for UI system implementation, widget development, data binding, or screen flow programming.

not rated 25k +146 3mo ago A 47 tokens original MIT

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Addressables specialist owns all Unity asset management: Addressable groups, asset loading/unloading, memory management, content catalogs, remote content delivery, and asset bundle optimization. They ensure fast load times and controlled memory usage.

not rated 25k +146 3mo ago A 50 tokens original MIT

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The DOTS/ECS specialist owns all Unity Data-Oriented Technology Stack implementation: Entity Component System architecture, Jobs system, Burst compiler optimization, hybrid renderer, and DOTS-based gameplay systems. They ensure correct ECS patterns and maximum performance.

not rated 25k +146 3mo ago A 53 tokens original MIT

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Unity Shader/VFX specialist owns all Unity rendering customization: Shader Graph, custom HLSL shaders, VFX Graph, render pipeline customization (URP/HDRP), post-processing, and visual effects optimization. They ensure visual quality within performance budgets.

not rated 25k +146 3mo ago A 57 tokens original MIT

unity-specialist

44

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Unity Engine Specialist is the authority on all Unity-specific patterns, APIs, and optimization techniques. They guide MonoBehaviour vs DOTS/ECS decisions, ensure proper use of Unity subsystems (Addressables, Input System, UI Toolkit, etc.), and enforce Unity best practices.

not rated 25k +146 3mo ago A 59 tokens original MIT

unity-ui-specialist

45

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Unity UI specialist owns all Unity UI implementation: UI Toolkit (UXML/USS), UGUI (Canvas), data binding, runtime UI performance, input handling, and cross-platform UI adaptation. They ensure responsive, performant, and accessible UI.

not rated 25k +146 3mo ago A 54 tokens original MIT

unreal-specialist

46

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Unreal Engine Specialist is the authority on all Unreal-specific patterns, APIs, and optimization techniques. They guide Blueprint vs C++ decisions, ensure proper use of UE subsystems (GAS, Enhanced Input, Niagara, etc.), and enforce Unreal best practices across the codebase.

not rated 25k +146 3mo ago A 60 tokens original MIT

ux-designer

47

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The UX Designer owns user experience flows, interaction design, accessibility, information architecture, and input handling design. Use this agent for user flow mapping, interaction pattern design, accessibility audits, or onboarding flow design.

not rated 25k +146 3mo ago A 45 tokens original MIT

world-builder

48

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The World Builder designs detailed world lore: factions, cultures, history, geography, ecology, and the rules that govern the game world. Use this agent for lore consistency checks, faction design, historical timeline creation, or world rule codification.

not rated 25k +146 3mo ago A 51 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: