gamedev-engine-programmer

An AI role for programming the core engine of an independent video game. Engine code provides the basic systems that gameplay code relies on.

In plain words
What is it for?
Building and maintaining the underlying systems used by gameplay code in an indie game.
Why use it?
It focuses development on stable, efficient, and documented foundations rather than individual gameplay features alone.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/fluxonlab/skillry/gamedev-engine-programmer
Clone the repo
git clone --depth 1 https://github.com/FluxonLab/Skillry
Per session 56 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,080 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00056 $0.01080
Opus 5 $0.00028 $0.00540
Sonnet 5 $0.00011 $0.00216
Haiku 4.5 $0.00006 $0.00108

Measured 2d ago against content hash 26cab676972b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

gamedev-engine-programmer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

community/Donchitos-Claude-Code-Game-Studios/agents/gamedev-engine-programmer.md · 106 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 106 lines · 56 tokens per session scan A 26cab676972b

Subscribe to this mod's changes

gamedev-engine-programmer is an agent published in the GitHub repository FluxonLab/Skillry (2 stars, last pushed 4d ago), with no licence file. It adds 56 tokens to every session and 1,080 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other agents, from other repositories

team-reviewer

Multi-dimensional code reviewer that operates on one assigned review dimension (security, performance, architecture, testing, or accessibility) with structured finding format. Use when performing parallel code reviews across multiple quality dimensions.

wshobson/agents · 43 tokens

application-performance-performance-engineer

Expert performance engineer specializing in modern observability, application optimization, and scalable system performance. Masters OpenTelemetry, distributed tracing, load testing, multi-tier caching, Core Web Vitals, and performance monitoring. Handles end-to-end optimization, real user monitoring, and scalability…

wshobson/agents · 76 tokens

temporal-python-pro

Master Temporal workflow orchestration with Python SDK. Implements durable workflows, saga patterns, and distributed transactions. Covers async/await, testing strategies, and production deployment. Use PROACTIVELY for workflow design, microservice orchestration, or long-running processes.

wshobson/agents · 56 tokens

agent-orchestration-context-manager

Elite AI context engineering specialist mastering dynamic context management, vector databases, knowledge graphs, and intelligent memory systems. Orchestrates context across multi-agent workflows, enterprise AI systems, and long-running projects with 2024/2025 best practices. Use PROACTIVELY for complex AI…

wshobson/agents · 66 tokens

backend-api-security-backend-security-coder

Expert in secure backend coding practices specializing in input validation, authentication, and API security. Use PROACTIVELY for backend security implementations or security code reviews.

wshobson/agents · 40 tokens

backend-development-tdd-orchestrator

Master TDD orchestrator specializing in red-green-refactor discipline, multi-agent workflow coordination, and comprehensive test-driven development practices. Enforces TDD best practices across teams with AI-assisted testing and modern frameworks. Use PROACTIVELY for TDD implementation and governance.

wshobson/agents · 61 tokens