gamedev-gameplay-programmer

gamedev-gameplay-programmer is an agent for coding agents from FluxonLab/Skillry. It costs 51 tokens per session (1,376 once invoked), scanned A, original, no licence file.

A gameplay-programming role for an independent game project. It turns game design documents into clean code whose mechanics are driven by data.

In plain words
What is it for?
It helps implement gameplay mechanics from design documents in a structured way.
Why use it?
It connects written game rules with an implementation that follows those rules and remains efficient to run.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/fluxonlab/skillry/gamedev-gameplay-programmer
Clone the repo
git clone --depth 1 https://github.com/FluxonLab/Skillry

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gamedev-gameplay-programmer

README.md
[![agentmods](https://agentmods.dev/badge/agents/fluxonlab/skillry/gamedev-gameplay-programmer.svg)](https://agentmods.dev/agents/fluxonlab/skillry/gamedev-gameplay-programmer)
Your own site
<a href="https://agentmods.dev/agents/fluxonlab/skillry/gamedev-gameplay-programmer"><img src="https://agentmods.dev/badge/agents/fluxonlab/skillry/gamedev-gameplay-programmer.svg" alt="Measured on agentmods" height="20"></a>
Per session 51 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,376 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00051 $0.01376
Opus 5 $0.00026 $0.00688
Sonnet 5 $0.00010 $0.00275
Haiku 4.5 $0.00005 $0.00138

Measured 4d ago against content hash e1dbca291b47, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

gamedev-gameplay-programmer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

community/Donchitos-Claude-Code-Game-Studios/agents/gamedev-gameplay-programmer.md · 137 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 137 lines · 51 tokens per session scan A e1dbca291b47

Subscribe to this mod's changes

gamedev-gameplay-programmer is an agent published in the GitHub repository FluxonLab/Skillry (2 stars, last pushed 6d ago), with no licence file. It adds 51 tokens to every session and 1,376 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other agents, from other repositories

triage-labels

Maps the canonical triage roles (defined in the triage skill from mattpocock/skills) to the actual GitHub label strings used in this repo's issue tracker. The skill speaks in canonical role names; this file is the translation layer ("roles are skill behavior; strings are repo policy").

alvinunreal/oh-my-opencode-slim · 0 tokens

godot-csharp-engineer

Use this agent for C#-first Godot 4.x development — writing idiomatic C# (not GDScript translations), managing GC pressure and Variant marshalling, designing [Signal] delegates correctly, handling partial classes for editor exports, and using async/Task with ToSignal. Also use this agent in parity mode to close the C#…

jame581/GodotPrompter · 426 tokens

godot-ui-designer

Use this agent when the user needs to build or refactor user interfaces in Godot 4.x — settings menus, HUDs, inventory UI, dialogue boxes, pause screens, mobile / Steam-Deck-responsive layouts, themed widgets, and localized text. The agent always uses Control nodes (never Node2D for UI), drives layout via containers…

jame581/GodotPrompter · 401 tokens

parity-check

Audit code migrations for missing functionality. Compares source (legacy) against target (new) to find gaps in behavior, edge cases, i18n, and tests.

helderberto/agent-skills · 38 tokens

abstract_bilingual_agent

Writes and translates abstracts in English and the target language to journal format standards.

hamzabellouch/agent-skills · 19 tokens

SC2 Localization Expert

Specialist for StarCraft II localization and text files. Works with GameStrings.txt, GameHotkeys.txt, ObjectStrings.txt, and TriggerStrings.txt across xxXX.SC2Data/LocalizedData folders; adds and fixes localized text; audits missing translations; and uses the Localization Editor SC2 KSP tool and sc2loc CLI diagnostics…

KimPlaybit/Starcraft-2-Editor-Skills · 75 tokens