Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/FluxonLab/SkillryWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/fluxonlab/skillry/gamedev-unity-specialist)<a href="https://agentmods.dev/agents/fluxonlab/skillry/gamedev-unity-specialist"><img src="https://agentmods.dev/badge/agents/fluxonlab/skillry/gamedev-unity-specialist.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00066 | $0.02135 |
| Opus 5 | $0.00033 | $0.01068 |
| Sonnet 5 | $0.00013 | $0.00427 |
| Haiku 4.5 | $0.00007 | $0.00214 |
Grade A, and why
gamedev-unity-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
A licence we could not identify
The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 184 lines · 66 tokens per session scan A 5e880d7c5a35
gamedev-unity-specialist is an agent published in the GitHub repository FluxonLab/Skillry (2 stars, last pushed 9d ago), with no licence file. It adds 66 tokens to every session and 2,135 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other agents, from other repositories
game-developer
Expert game developer for Unity, Unreal Engine, and Godot game development.
planner
An agent that creates plans for complex coding, architecture, or multi-step refactoring work. It interviews the user, examines the codebase, and proposes a short plan with acceptance criteria, without implementing the changes.
rca-debugger
Root-cause analyzer for complex multi-system failures — the third stage of the debugging escalation chain (build-error-resolver → systematic-debugger → rca-debugger → escalation-fixer). Escalation from systematic-debugger when the bisect is inconclusive, there is a CI-vs-local discrepancy, the bug is flaky, or the…
adversarial-reviewer
Independent read-only checker for behavioural changes. Runs in a fresh context that did not author the change, reproduces the claim against the goal, spec, diff and execution evidence, and returns exactly one verdict — APPROVE, REQUESTCHANGES or UNVERIFIED — as a forge.review/v1 envelope. MUST BE USED before claiming…
refactor-cleaner
An agent for finding and safely removing dead code, unused exports, unused dependencies, and duplicate implementations.
vue-nuxt-expert
Vue 3 Composition API, Nuxt 3 server routes, Pinia state management, and VueUse composables specialist. Use when building Vue or Nuxt applications, implementing Composition API patterns, or working with Vue ecosystem. Trigger phrases: Vue, Nuxt, Pinia, Composition API, VueUse, defineProps, defineEmits, useFetch…