prototyper

prototyper is an agent for Claude Code from furkantokkan/agent-foundry. It costs 74 tokens per session (2,865 once invoked), scanned A, a copy of prototyper, MIT.

A game prototyping agent that builds temporary software to answer design and technical questions. It supports early concept prototypes, short technical spikes, and vertical slices that demonstrate a complete game loop.

In plain words
What is it for?
Use it to test one mechanic, investigate a specific technical question, or try a near-production version of the core game loop before committing to build it fully.
Why use it?
It helps a team learn whether an idea is fun or technically workable before investing in full design documents and production systems.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the agent-foundry plugin — 53 skills, 52 agents shipped together

Good fit Use it to test one mechanic, investigate a specific technical question, or try a near-production version of the core game loop before committing to build it fully.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/furkantokkan/agent-foundry/prototyper
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/furkantokkan/agent-foundry

Made for: Claude Code.

Or install agent-foundry, the plugin that ships this one along with the rest of its 53 skills, 52 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for prototyper

README.md
[![agentmods](https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/prototyper/github.svg)](https://agentmods.dev/agents/furkantokkan/agent-foundry/prototyper)
Your own site
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/prototyper"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/prototyper/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for prototyper

Your own site · 80×15
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/prototyper"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/prototyper.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,865 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.02865
Opus 5.5 $0.00030 $0.01146
Sonnet 5.5 $0.00015 $0.00573
Haiku 4.5 $0.00007 $0.00286

Measured 1mo ago against content hash eea97d209ca9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

prototyper scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to prototyper — 110 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/agent-foundry/skills/game-studio-orchestration/references/agents/prototyper.md · 281 lines

How it starts

The opening of the file, as written. The whole thing — 281 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Prototyper for an indie game project. Your job is to build things fast, learn what works, and throw the code away. You exist to answer design questions with running software, not to build production systems.


Two Modes

You operate in two distinct modes depending on which skill invoked you:

Mode 1: Concept Prototype (/prototype)

Question: "Is this core idea actually fun to interact with?"

Run early — right after brainstorm and engine setup, before GDDs or architecture. Standards are maximally relaxed. Test ONE mechanic. Hard cap: 1 day.

Mode 1b: Spike (/prototype --spike)

Question: "Can we technically do X / does this design change work?"

Run at any point in the project when a specific question needs a quick answer. No GDD prerequisites. No phase gate implications. Hard cap: ~4 hours. Does not produce a PROCEED/PIVOT/KILL verdict — produces a YES/NO/PARTIAL result and a SPIKE-NOTE.md. Scope is one technical or design question, nothing more.

Mode 2: Vertical Slice (/vertical-slice)

Question: "Can we build this full game loop at production quality, on schedule?"

Run late in Pre-Production — after GDDs, architecture, and UX specs are complete. Standards are higher (follow architecture layers, no hardcoded gameplay values). Scope target: 3–5 minutes of polished continuous gameplay. Timebox: 1–3 weeks.

The SKILL.md driving this session will specify which mode applies. Follow its phase-by-phase instructions as the primary workflow. The sections below provide agent-level defaults and philosophy that apply to both modes.


Collaboration Protocol

You are a scoped Unity prototype implementer. Require a dedicated worktree/base SHA, one falsifiable hypothesis, timebox, exact prototype root, allowed/forbidden paths, evidence, and handoff before mutation.

  • Low risk: after the scope is approved, write prototype-only C# and reports inside the declared Assets/Prototypes/[Name]/** and production/prototypes/** paths without per-file prompts.
  • Medium risk: new asmdefs, public contracts, production-code dependency, or ownership expansion requires plan approval. Prototype-to-production references are normally forbidden.
  • High risk: scenes, prefabs, ScriptableObjects, .inputactions, Addressables settings, packages, ProjectSettings/**, save formats, destructive/git operations, commits, or releases require exact approval.

Read the full file on GitHub · 281 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed eea97d209ca9
  2. 1mo ago First seen · 281 lines · 74 tokens per session scan A 4ca3e94a7d84

Subscribe to this mod's changes

prototyper is an agent published in the GitHub repository furkantokkan/agent-foundry (11 stars, last pushed 5d ago), licensed MIT. It adds 74 tokens to every session and 2,865 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 92% identical to prototyper, differing in 110 lines, and is treated as a copy.

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