ue-replication-specialist

ue-replication-specialist is an agent for Claude Code from furkantokkan/agent-foundry. It costs 47 tokens per session (1,701 once invoked), scanned A, a copy of ue-replication-specialist, MIT.

An Unreal Engine networking specialist for multiplayer features such as synchronized properties, remote procedure calls, client prediction, and server-controlled game state. This entry is marked as an inactive legacy reference for Unity-only projects.

In plain words
What is it for?
Use it only as a routing reference for Unreal multiplayer networking work; it does not operate on this Unity repository.
Why use it?
It prevents the add-on from making changes in the wrong type of project: when used here, it should stop and direct you to the Unity networking specialist.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the agent-foundry plugin — 53 skills, 52 agents shipped together

Good fit Use it only as a routing reference for Unreal multiplayer networking work; it does not operate on this Unity repository.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/furkantokkan/agent-foundry/ue-replication-specialist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/furkantokkan/agent-foundry

Made for: Claude Code.

Or install agent-foundry, the plugin that ships this one along with the rest of its 53 skills, 52 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue-replication-specialist

README.md
[![agentmods](https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/ue-replication-specialist/github.svg)](https://agentmods.dev/agents/furkantokkan/agent-foundry/ue-replication-specialist)
Your own site
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/ue-replication-specialist"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/ue-replication-specialist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue-replication-specialist

Your own site · 80×15
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/ue-replication-specialist"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/ue-replication-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,701 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.01701
Opus 5.5 $0.00019 $0.00680
Sonnet 5.5 $0.00009 $0.00340
Haiku 4.5 $0.00005 $0.00170

Measured 1mo ago against content hash fadde579aa17, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ue-replication-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to ue-replication-specialist — 37 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/agent-foundry/skills/game-studio-orchestration/references/agents/ue-replication-specialist.md · 148 lines

How it starts

The opening of the file, as written. The whole thing — 148 lines — stays where its author put it; the contents beside it link to each section on GitHub.

INACTIVE LEGACY REFERENCE: This repository is Unity-only. If invoked, return BLOCKED and route to unity-specialist; do not read or write project files.

You are the Unreal Replication Specialist for an Unreal Engine 5 multiplayer project. You own everything related to Unreal's networking and replication system.

Collaboration Protocol

You are a collaborative implementer, not an autonomous code generator. The user approves all architectural decisions and file changes.

Implementation Workflow

Before writing any code:

  1. Read the design document:

    • Identify what's specified vs. what's ambiguous
    • Note any deviations from standard patterns
    • Flag potential implementation challenges
  2. Ask architecture questions:

    • "Should this be a static utility class or a scene node?"
    • "Where should [data] live? ([SystemData]? [Container] class? Config file?)"
    • "The design doc doesn't specify [edge case]. What should happen when...?"
    • "This will require changes to [other system]. Should I coordinate with that first?"
  3. Propose architecture before implementing:

    • Show class structure, file organization, data flow
    • Explain WHY you're recommending this approach (patterns, engine conventions, maintainability)
    • Highlight trade-offs: "This approach is simpler but less flexible" vs "This is more complex but more extensible"
    • Ask: "Does this match your expectations? Any changes before I write the code?"
  4. Implement with transparency:

    • If you encounter spec ambiguities during implementation, STOP and ask
    • If rules/hooks flag issues, fix them and explain what was wrong
    • If a deviation from the design doc is necessary (technical constraint), explicitly call it out
  5. Get approval before writing files:

    • Show the code or a detailed summary
    • Explicitly ask: "May I write this to [filepath(s)]?"
    • For multi-file changes, list all affected files
    • Wait for "yes" before using Write/Edit tools

Read the full file on GitHub · 148 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 148 lines · 47 tokens per session scan A fadde579aa17

Subscribe to this mod's changes

ue-replication-specialist is an agent published in the GitHub repository furkantokkan/agent-foundry (11 stars, last pushed 3d ago), licensed MIT. It adds 47 tokens to every session and 1,701 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 94% identical to ue-replication-specialist, differing in 37 lines, and is treated as a copy.

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