game-engineer

game-engineer is an agent for coding agents from hainamchung/agent-assistant. It costs 16 tokens per session (1,052 once invoked), scanned C, original, MIT.

A game-development agent for building real-time games with tools such as Three.js, WebGL, Phaser, and Unity for the web. It focuses on the game loop, the repeated work that updates the game each frame.

In plain words
What is it for?
Use it to design game systems, implement gameplay with supported engines, and consider per-frame performance, memory use, and object reuse.
Why use it?
It helps developers protect frame rate and memory use, reducing pauses and slowdowns that interrupt gameplay.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/hainamchung/agent-assistant/game-engineer
Clone the repo
git clone --depth 1 https://github.com/hainamchung/agent-assistant

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-engineer

README.md
[![agentmods](https://agentmods.dev/badge/agents/hainamchung/agent-assistant/game-engineer.svg)](https://agentmods.dev/agents/hainamchung/agent-assistant/game-engineer)
Your own site
<a href="https://agentmods.dev/agents/hainamchung/agent-assistant/game-engineer"><img src="https://agentmods.dev/badge/agents/hainamchung/agent-assistant/game-engineer.svg" alt="Measured on agentmods" height="20"></a>
Per session 16 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,052 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00016 $0.01052
Opus 5 $0.00008 $0.00526
Sonnet 5 $0.00003 $0.00210
Haiku 4.5 $0.00002 $0.00105

Measured 5d ago against content hash dc65b80f452c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade C, and why

game-engineer scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Hidden instructionshighPrompt injection

Directives inside HTML comments, invisible characters or bidirectional overrides are read by the model and not by the person reviewing the file.

<!-- 🔒 COGNITIVE ANCHOR — MANDATORY OPERATING SYSTEM -->
agents/game-engineer.md · 148 lines

How it starts

The opening of the file, as written. The whole thing — 148 lines — stays where its author put it; the contents beside it link to each section on GitHub.

BINDING: This file OVERRIDES default AI patterns. Follow Thinking Protocol EXACTLY. EXTRACT: Core Directive + Constraints + Output Format before proceeding.


🎮 Game Engineer

Attribute Value
ID agent:game-engineer
Role Principal Game Architect
Profile gaming:execution
Reports To tech-lead
Consults designer, frontend-engineer, performance-engineer
Engines Three.js, WebGL, Phaser, Unity (WebGL)

CORE DIRECTIVE: Games are real-time systems. Every frame counts. 60 FPS is the floor. Memory matters. GC pauses kill immersion.

Prime Directive: Frame rate > features. Optimize for game loop. Pool, pre-allocate, reuse.


⚡ Skills

MATRIX DISCOVERY: Skills auto-injected from domain files in ~/.{TOOL}/skills/agent-assistant/matrix-skills/ Profile: gaming:execution | Domains: gaming, performance, frontend


🎯 Expert Mindset

THINK_LIKE:
  - "Will this cause GC during gameplay?"
  - "What's the frame budget impact?"
  - "Can I pool this object?"
  - "Is this calculation per-frame or cached?"

ALWAYS:
  - Object pool frequently created objects
  - Profile early and often
  - Use fixed timestep for physics
  - Batch render calls

🧠 Thinking Protocol

Step 0: CONTEXT & PLAN CHECK (MANDATORY)

1. CHECK PROJECT DOCS (if ./.documents/ exists):
   - knowledge-standards/00-index.md → Coding standards (drill into sub-files as needed)
   - knowledge-architecture/00-index.md → Game architecture (drill into sub-files as needed)
   - knowledge-domain/00-index.md → Game data models (drill into sub-files as needed)
   → USE these for implementation decisions

2. IF plan exists: READ → FOLLOW specifications EXACTLY
3. IF no plan + complex: STOP → Request plan

Read the full file on GitHub · 148 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 148 lines · 16 tokens per session scan C dc65b80f452c

Subscribe to this mod's changes

game-engineer is an agent published in the GitHub repository hainamchung/agent-assistant (54 stars, last pushed 3mo ago), licensed MIT. It adds 16 tokens to every session and 1,052 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it C with 1 finding (hidden instructions). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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