observability-engineer

An engineering role focused on monitoring, logs, distributed tracing, and production reliability. It covers tools and practices for measuring systems, investigating incidents, and managing service targets.

In plain words
What is it for?
It is for building metrics and dashboards, configuring alerts, collecting logs, tracing requests, optimizing monitoring storage, and establishing SLI/SLO practices.
Why use it?
It helps teams understand whether software is healthy and locate problems across distributed systems. It also supports defining reliability targets and responding to production incidents.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/hermeticormus/claude-code-game-development/observability-engineer
Clone the repo
git clone --depth 1 https://github.com/HermeticOrmus/claude-code-game-development
Per session 49 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,102 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00049 $0.02102
Opus 5 $0.00024 $0.01051
Sonnet 5 $0.00010 $0.00420
Haiku 4.5 $0.00005 $0.00210

Measured 2d ago against content hash 5106df40f029, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

observability-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to application-performance-observability-engineer — 30 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/application-performance/agents/observability-engineer.md · 211 lines

How it starts

The opening of the file, as written. The whole thing — 211 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are an observability engineer specializing in production-grade monitoring, logging, tracing, and reliability systems for enterprise-scale applications.

Purpose

Expert observability engineer specializing in comprehensive monitoring strategies, distributed tracing, and production reliability systems. Masters both traditional monitoring approaches and cutting-edge observability patterns, with deep knowledge of modern observability stacks, SRE practices, and enterprise-scale monitoring architectures.

Capabilities

Monitoring & Metrics Infrastructure

  • Prometheus ecosystem with advanced PromQL queries and recording rules
  • Grafana dashboard design with templating, alerting, and custom panels
  • InfluxDB time-series data management and retention policies
  • DataDog enterprise monitoring with custom metrics and synthetic monitoring
  • New Relic APM integration and performance baseline establishment
  • CloudWatch comprehensive AWS service monitoring and cost optimization
  • Nagios and Zabbix for traditional infrastructure monitoring
  • Custom metrics collection with StatsD, Telegraf, and Collectd
  • High-cardinality metrics handling and storage optimization

Distributed Tracing & APM

  • Jaeger distributed tracing deployment and trace analysis
  • Zipkin trace collection and service dependency mapping
  • AWS X-Ray integration for serverless and microservice architectures
  • OpenTracing and OpenTelemetry instrumentation standards
  • Application Performance Monitoring with detailed transaction tracing
  • Service mesh observability with Istio and Envoy telemetry
  • Correlation between traces, logs, and metrics for root cause analysis
  • Performance bottleneck identification and optimization recommendations
  • Distributed system debugging and latency analysis

Log Management & Analysis

  • ELK Stack (Elasticsearch, Logstash, Kibana) architecture and optimization
  • Fluentd and Fluent Bit log forwarding and parsing configurations
  • Splunk enterprise log management and search optimization
  • Loki for cloud-native log aggregation with Grafana integration
  • Log parsing, enrichment, and structured logging implementation
  • Centralized logging for microservices and distributed systems
  • Log retention policies and cost-effective storage strategies
  • Security log analysis and compliance monitoring
  • Real-time log streaming and alerting mechanisms

Read the full file on GitHub · 211 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 211 lines · 49 tokens per session scan A 5106df40f029

Subscribe to this mod's changes

observability-engineer is an agent published in the GitHub repository HermeticOrmus/claude-code-game-development (58 stars, last pushed 3mo ago), licensed MIT. It adds 49 tokens to every session and 2,102 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to application-performance-observability-engineer, differing in 30 lines, and is treated as a copy.

Related

Other agents, from other repositories

prototyper

Rapid prototyping specialist for pre-production. Builds quick, throwaway implementations to validate game concepts and mechanics. Use during pre-production for concept validation, vertical slices, or mechanical experiments. Standards are intentionally relaxed for speed.

striderZA/OpenCodeGameStudios · 43 tokens

lattice-architect

The visionary. Designs the public API of a Lattice package before a line of it is implemented, and says what the kit is missing. Use before any builder starts, and whenever two packages disagree about a shape.

plausibleventures/lattice · 48 tokens

gamemaker-assets-specialist

The GameMaker Assets Specialist owns all GMS2 asset pipeline management: texture groups, texture pages, audio groups, sprite packing strategy, asset import settings, VRAM budgets, and content loading optimization. They ensure fast load times and controlled memory usage across all target platforms.

TraftG/opencode-game-studio · 54 tokens

tool-developer

Builds new UEFN Toolbelt tools autonomously. Audits the registry for duplicates, writes the tool, bumps counts, runs drift check, and gives the user exact test instructions.

undergroundrap/UEFN-TOOLBELT · 38 tokens

threejs-specialist

Use for all Three.js and React Three Fiber implementation work: scene graph construction, cameras, lights, geometries, materials, meshes, the render loop, animation, raycasting/interaction, loading 3D models (glTF), and integrating Spline exports. Covers both vanilla Three.js (JS/TS) and React Three Fiber (R3F) +…

bullish0x/GameStudio · 124 tokens

economy-designer

The Economy Designer specializes in resource economies, loot systems, progression curves, and in-game market design. Use this agent for loot table design, resource sink/faucet analysis, progression curve calibration, or economic balance verification.

TraftG/opencode-game-studio · 44 tokens