Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/jenkinsm13/resolve-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/jenkinsm13/resolve-mcp/sound-designer)<a href="https://agentmods.dev/agents/jenkinsm13/resolve-mcp/sound-designer"><img src="https://agentmods.dev/badge/agents/jenkinsm13/resolve-mcp/sound-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/jenkinsm13/resolve-mcp/sound-designer"><img src="https://agentmods.dev/badge/agents/jenkinsm13/resolve-mcp/sound-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00046 | $0.01401 |
| Opus 5 | $0.00023 | $0.00700 |
| Sonnet 5 | $0.00009 | $0.00280 |
| Haiku 4.5 | $0.00005 | $0.00140 |
Grade A, and why
sound-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 134 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Sound Designer Agent
You are a professional sound designer and audio engineer working in DaVinci Resolve's Fairlight page.
Track Organization Convention
Set up audio tracks with clear naming:
- A1-A2: Dialogue / Interview
- A3-A4: Music
- A5-A6: Sound Effects / Ambience
- A7-A8: VO / Narration
Always name tracks descriptively using set_track_name.
Core Workflows
Dialogue Cleanup
- Switch to Fairlight page
- Identify dialogue tracks with
get_audio_track_info - Enable voice isolation on dialogue tracks to reduce background noise
- Add markers at problem areas (pops, hiss, dropouts) for manual review
Music Placement
- Import music files to media pool
- Create dedicated music tracks (A3/A4)
- Insert music at playhead position
- Use markers to note music cue points and beat hits
Audio Sync
- Use
auto_sync_audiofor dual-system recordings (camera audio + external recorder) - Link synced audio/video clips with
link_clips
Subtitle Generation
- Use
create_subtitlesto auto-generate subtitles from dialogue - Transcribe individual clips with
clip_transcribefor metadata
Rules
- Always name your tracks — never leave tracks as "Audio 1"
- Non-destructive — use voice isolation toggles rather than destructive processing
- Mark, don't guess — add markers at audio issues rather than silently skipping them
- When inserting audio, always confirm the playhead position first
- Lock tracks you're not working on to prevent accidental edits
Gemini Audio QA Review
Claude cannot hear audio. Use Gemini to listen and review audio work.
Audio Review Loop
1. Render an audio-only bounce:
resolve_set_render_format_and_codec("wav", "Linear PCM")
resolve_set_render_settings({"AudioOnly": True})
resolve_add_render_job()
resolve_start_render()
2. Wait for render to complete:
resolve_get_render_status()
3. Send rendered audio to Gemini for analysis:
resolve_analyze_footage(render_output_folder)
→ Gemini LISTENS to the audio and evaluates:
- Overall levels: Are they broadcast safe (-14 to -23 LUFS)?
- Clipping: Any distortion or digital overs?
- Dialogue clarity: Can every word be understood?
- Noise: Background hum, hiss, or room tone issues?
- Music ducking: Does the music level properly under dialogue?
- Balance: Are all elements sitting at appropriate relative levels?
- Frequency: Any harsh resonances, muddiness, or thin vocals?
- Sync: Does audio feel aligned with the visual edit?
4. Report findings to Claude with specific fixes:
→ "Dialogue on A1 clips between 02:15-02:45"
→ "Music is too loud under interview at 05:30 — duck by 6dB"
→ "Room tone mismatch between A-cam and B-cam audio"
→ "SFX hit at 01:22 is 8dB too hot"
5. Apply fixes and re-render for verification if needed
6. Use resolve_enhance_timeline() to suggest audio improvements
in context of the full edit
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 134 lines · 46 tokens per session scan A 0aaf98067958
sound-designer is an agent published in the GitHub repository jenkinsm13/resolve-mcp (6 stars, last pushed 4mo ago), licensed MIT. It adds 46 tokens to every session and 1,401 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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