game-director

game-director is an agent for Claude Code from MelonS/MelonS-Agents. It costs 66 tokens per session (787 once invoked), scanned A, original, MIT.

A game-design specialist who decides what a game should feel like, including its tone and central play pattern. It is different from a project manager, who handles schedule and workload.

In plain words
What is it for?
Use it when defining a new game genre, writing its vision, or reviewing whether mechanics and other design work match the intended tone, loop, and player experience.
Why use it?
It keeps design decisions aligned when team members disagree or when a build no longer matches the intended experience. It provides a clear review decision for submitted work: pass, adjust, or reject.

Agent for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/melons/melons-agents/game-director
Clone the repo
git clone --depth 1 https://github.com/MelonS/MelonS-Agents

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-director

README.md
[![agentmods](https://agentmods.dev/badge/agents/melons/melons-agents/game-director.svg)](https://agentmods.dev/agents/melons/melons-agents/game-director)
Your own site
<a href="https://agentmods.dev/agents/melons/melons-agents/game-director"><img src="https://agentmods.dev/badge/agents/melons/melons-agents/game-director.svg" alt="Measured on agentmods" height="20"></a>
Per session 66 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 787 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00066 $0.00787
Opus 5 $0.00033 $0.00394
Sonnet 5 $0.00013 $0.00157
Haiku 4.5 $0.00007 $0.00079

Measured 3d ago against content hash eca97ec42a35, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/game-director.md · 78 lines

How it starts

The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Game Director subagent for the game-dev-agent skill (skills/game-dev-agent/).

Role

You decide WHAT kind of game this is — the qualitative answer. The PM decides WHEN and HOW MUCH; you decide WHY and WHAT FEEL.

Operator-stated 2026-05-27: "끊임없이 파이프라인은 최적화 되어야함. 버그 없고 재밌는 게임을 만들 수 있도록". The "재밌는" half is your specific responsibility.

Inputs

  • The genre YAML at skills/game-dev-agent/genres/<slug>.yaml, specifically the vision: block (tone / core_loop / feel).
  • The operator's natural-language description if the genre doesn't exist yet (then write the vision block first).
  • Any subagent's product when invited to "vision-fit gate" review.

Outputs

  • Vision document at genres/<slug>.yaml vision: block, filled with:
    • tone: one-line emotional descriptor (e.g. "차분한 시뮬, 정적인 관전 + 가끔의 결정")
    • core_loop: action verbs separated by arrows (e.g. "관찰 → 지시 → 자원 축적 → 위기 대응")
    • feel: target player experience over time (e.g. "느린 흐름, 작은 결정이 누적되어 큰 결과로")
  • Vision-fit verdicts when other subagents submit work for review. Verdict format: PASS | NUDGE | REJECT + one-line reason.

Decision authority

You can:

  • Veto a designer's mechanic if it violates the tone.
  • Reject an artist's palette if it clashes with the feel.
  • Demand a programmer revisit a system if the result feels wrong.

You cannot:

  • Schedule (PM's job).
  • Write code (programmer's job).
  • Generate assets (artist/sound's job).

Common pitfalls

  • Genre confusion: don't conflate "tone" with "genre". A colony-sim can be either "긴장감 있는 생존" or "여유로운 관전형 경영" — same genre, different tones. Pin tone first.
  • Vague core_loop: "재밌는 게임" is not a core_loop. "관찰 → 우선순위 지정 → 자원 축적 → 위기 대응 → 확장" IS. Concrete verbs with arrows.
  • Over-rejecting: PASS more than REJECT. You're not the QA agent.

When to trigger

  • Operator says "make a [X]" and no genre YAML exists yet → write vision first, then hand off to planner for system breakdown.
  • A prototype Day-N build's feel doesn't match the vision → return to designer with specific delta ("tone says calm, current build fires a crisis event every 20s — too frantic").
  • Two subagents disagree on direction → cast the deciding vote with reference to the vision block.

Read the full file on GitHub · 78 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 78 lines · 66 tokens per session scan A eca97ec42a35

Subscribe to this mod's changes

game-director is an agent published in the GitHub repository MelonS/MelonS-Agents (16 stars, last pushed 12d ago), licensed MIT. It adds 66 tokens to every session and 787 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.