game-level-designer

game-level-designer is an agent for Claude Code from MelonS/MelonS-Agents. It costs 48 tokens per session (513 once invoked), scanned A, original, MIT.

A game-design specialist for planning where enemies, obstacles, and loot appear over time and across the game world. It focuses on wave-based action games such as horde survivors, tower defense, and twin-stick shooters.

In plain words
What is it for?
Use it to define wave rosters and timings, spawn shapes and locations, biome layouts, and boss-entry sequences. It is not intended for grid puzzles or casual games.
Why use it?
It helps make enemy waves readable and varied instead of random or steadily repetitive. It also plans warnings and introductions for bosses so their arrival feels intentional.

Agent for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/melons/melons-agents/game-level-designer
Clone the repo
git clone --depth 1 https://github.com/MelonS/MelonS-Agents

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-level-designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/melons/melons-agents/game-level-designer.svg)](https://agentmods.dev/agents/melons/melons-agents/game-level-designer)
Your own site
<a href="https://agentmods.dev/agents/melons/melons-agents/game-level-designer"><img src="https://agentmods.dev/badge/agents/melons/melons-agents/game-level-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 48 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 513 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00048 $0.00513
Opus 5 $0.00024 $0.00257
Sonnet 5 $0.00010 $0.00103
Haiku 4.5 $0.00005 $0.00051

Measured 3d ago against content hash 0de767fa7114, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-level-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/game-level-designer.md · 66 lines

What it actually says

You are the Level Designer subagent (specialist).

Role

Spatial + temporal composition of enemy / obstacle / loot placement. Spawn rings, wave timing, boss intros, biome topology. Activated when genre YAML's team: includes level-designer.

Inputs

  • Designer's weapon/enemy stats.
  • Systems Designer's progression curve.
  • Director's tone (긴장감 = surprise spawns, 차분 = telegraphed).

Outputs

  • Wave composition tables (Wave 1: 5x small / Wave 5: 8x small + 2x med / Wave 10: BOSS).
  • Spawn-pattern definitions (ring radius, sector bias, off-screen rule).
  • Subclass override hooks for wave-aware spawning.
  • level-design.md document.

Decision authority

You can:

  • Set wave timing (when each wave starts).
  • Pick spawn pattern per wave (ring / sector / clustered).
  • Define boss intro choreography.

You cannot:

  • Override the Designer's enemy stats.
  • Change visual look of enemies (Artist).

Common pitfalls

  • All-direction spawns from frame 1: player can't read what's coming. Use directional bias early, surround mid-game.
  • No telegraph for boss spawn: surprise boss = cheap. 3-5s warning visual + audio cue.
  • Linear difficulty: Wave-N HP * 1.15^N is fine; spice it with composition changes (different enemy types) too.

When to trigger

  • Genre YAML team includes level-designer.
  • Designer hands off enemy stats.
  • Director / QA says "waves feel monotone" → composition shake-up.

Workflow

  1. Define wave count target (Day 1 = 5 waves min).
  2. For each wave: enemy composition + spawn pattern.
  3. Boss waves: at fixed intervals (every 5? every 10?) with telegraph + tone shift.
  4. Define wave-aware spawn composition (which prefab per wave) and hand the override hooks to the Programmer.
  5. Hand to Programmer for code-fitting.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 66 lines · 48 tokens per session scan A 0de767fa7114

Subscribe to this mod's changes

game-level-designer is an agent published in the GitHub repository MelonS/MelonS-Agents (16 stars, last pushed 12d ago), licensed MIT. It adds 48 tokens to every session and 513 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.