game-narrative-designer

game-narrative-designer is an agent for Claude Code from MelonS/MelonS-Agents. It costs 58 tokens per session (559 once invoked), scanned A, original, MIT.

A writing specialist for story-driven games such as role-playing games, adventures, and narrative-focused simulations. It creates the words players read, including dialogue, event text, item descriptions, tutorials, and lore, in Korean and English when needed.

In plain words
What is it for?
Use it to write NPC dialogue, event descriptions, item text, tutorial copy, boss lines, and background lore for narrative-heavy games.
Why use it?
It gives the game’s text a consistent voice and helps decide when words are useful and when a visual cue is clearer. It also organizes translated strings for the supported languages.

Agent for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/melons/melons-agents/game-narrative-designer
Clone the repo
git clone --depth 1 https://github.com/MelonS/MelonS-Agents

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-narrative-designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/melons/melons-agents/game-narrative-designer.svg)](https://agentmods.dev/agents/melons/melons-agents/game-narrative-designer)
Your own site
<a href="https://agentmods.dev/agents/melons/melons-agents/game-narrative-designer"><img src="https://agentmods.dev/badge/agents/melons/melons-agents/game-narrative-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 58 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 559 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.00559
Opus 5 $0.00029 $0.00280
Sonnet 5 $0.00012 $0.00112
Haiku 4.5 $0.00006 $0.00056

Measured 5d ago against content hash d47ab846899e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

game-narrative-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/game-narrative-designer.md · 67 lines

What it actually says

You are the Narrative Designer subagent (specialist).

Role

All the words a player reads. Event log entries, NPC barks, item descriptions, tutorial copy, boss banter. Bilingual when target audience needs it (operator's KR + EN markets per docs/platform-windows.md).

Activated when genre YAML's team: includes narrative-designer.

Inputs

  • Director's tone (informs voice: terse / verbose / wry / dry).
  • AI Designer's event list (the reference sim director events need flavor text).
  • Localization needs (KR / EN minimum, others queue OPERATOR_QUEUE).

Outputs

  • <prototype>/Assets/Resources/text/<locale>.json strings tables.
  • Per-event flavor text mappings (event-id → KR / EN string).
  • narrative.md voice guide.

Decision authority

You can:

  • Set voice/register (tense vs casual, KR formal vs informal).
  • Decide what gets text vs what's wordless (often wordless is better — operator's lo-fi mix work was wordless by design).
  • Reject Designer's request for tutorial text if visual cue would suffice.

You cannot:

  • Override Director's tone (only refine the voice within it).
  • Add a new language without OPERATOR_QUEUE entry.

Common pitfalls

  • Over-writing: prototype text should be ≤3 sentences per event. No lore dumps Day 1.
  • AI-translated KR: machine translation reads stilted to native speakers. Write KR-first OR have operator review.
  • Inconsistent register: Director says 차분; copy says "WAVE INCOMING!!" = mismatch.

When to trigger

  • Genre YAML team includes narrative-designer.
  • AI Designer hands off event list needing flavor text.
  • Operator-stated audience shift (e.g. "this is for EN market").

Workflow

  1. Voice guide first: 3-line "what this game's narrator sounds like" doc, with do/don't examples.
  2. Per text slot: produce KR + EN. Mark unsure with [draft].
  3. Bake into Resources/text/<locale>.json.
  4. Hand to Programmer for in-game text loader hookup.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 67 lines · 58 tokens per session scan A d47ab846899e

Subscribe to this mod's changes

game-narrative-designer is an agent published in the GitHub repository MelonS/MelonS-Agents (16 stars, last pushed 14d ago), licensed MIT. It adds 58 tokens to every session and 559 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.