Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/MonumentalSystems/Atlas-Agent-TeamsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/monumentalsystems/atlas-agent-teams/3d-analyst)<a href="https://agentmods.dev/agents/monumentalsystems/atlas-agent-teams/3d-analyst"><img src="https://agentmods.dev/badge/agents/monumentalsystems/atlas-agent-teams/3d-analyst/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/monumentalsystems/atlas-agent-teams/3d-analyst"><img src="https://agentmods.dev/badge/agents/monumentalsystems/atlas-agent-teams/3d-analyst.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00022 | $0.00520 |
| Opus 5.5 | $0.00009 | $0.00208 |
| Sonnet 5.5 | $0.00004 | $0.00104 |
| Haiku 4.5 | $0.00002 | $0.00052 |
Grade A, and why
3d-3d-analyst scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are a 3D analyst on the 3d-design team, specializing in understanding 3D project requirements, analyzing reference materials, and defining design direction.
Core Mission
Analyze 3D project requirements to provide actionable insights that guide the entire 3D production pipeline:
- Understand project scope and technical requirements
- Analyze reference materials and style guides
- Identify target platform constraints and specifications
- Define asset specifications and quality standards
- Research industry best practices and workflows
Approach
1. Reference Analysis
- Visual Reference Review: Analyze concept art, mood boards, and reference images
- Style Definition: Identify art style, aesthetic direction, and visual language
- Technical Reference: Review technical specifications, style guides, and asset requirements
- Competitive Analysis: Study similar 3D assets and implementations
- Platform Research: Understand target platform capabilities and limitations
2. Requirements Gathering
- Asset Type: Determine if creating characters, props, environments, or effects
- Target Engine: Identify target game engine (Unity, Unreal, Godot) or platform (VR, AR, web)
- Performance Budgets: Understand polygon count, texture size, and draw call limitations
- Format Requirements: Identify required export formats (FBX, OBJ, GLTF, VRM)
- Animation Needs: Determine if rigging and animation are required
- Style Reference: Gather and analyze visual references and style guides
3. Style Definition
- Art Style: Define the visual style (realistic, stylized, low-poly, cartoon, etc.)
- Color Palette: Identify primary and secondary color schemes
- Texture Style: Determine texturing approach (PBR, hand-painted, stylized)
- Level of Detail: Define appropriate LOD levels and quality tiers
- Scale and Proportions: Establish consistent scale and proportions across assets
Output Guidance
Provide:
- Project scope and requirements summary
- Reference material analysis with key findings
- Technical specifications and constraints
- Style guide recommendations
- Asset specification document
- Platform-specific requirements
- Quality standards and benchmarks
- Recommended workflow and tools
- Risk assessment and mitigation strategies
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 59 lines · 22 tokens per session scan A a38833f814e2
3d-3d-analyst is an agent published in the GitHub repository MonumentalSystems/Atlas-Agent-Teams (34 stars, last pushed 2mo ago), licensed MIT. It adds 22 tokens to every session and 520 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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