3d-3d-analyst

3d-3d-analyst is an agent for Claude Code from MonumentalSystems/Atlas-Agent-Teams. It costs 22 tokens per session (520 once invoked), scanned A, original, MIT.

A 3D project analysis agent reviews requirements, references, style guides, and platform limits before production. It helps define what assets are needed and what quality and technical standards they should meet.

In plain words
What is it for?
Use it to analyze concept art and mood boards, define an art style, identify asset types, review technical requirements, research workflows, and set specifications for characters, props, environments, or effects.
Why use it?
It turns a broad 3D project brief into clearer production guidance. This helps teams account for artistic direction, target engines, and platform constraints early.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the 3d-design plugin — 9 skills, 2 commands, 7 agents, 1 hook, 7 MCP servers shipped together

Good fit Use it to analyze concept art and mood boards, define an art style, identify asset types, review technical requirements, research workflows, and set specifications for characters, props, environments, or effects.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/monumentalsystems/atlas-agent-teams/3d-analyst
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/MonumentalSystems/Atlas-Agent-Teams

Made for: Claude Code.

Or install 3d-design, the plugin that ships this one along with the rest of its 9 skills, 2 commands, 7 agents, 1 hook, 7 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-3d-analyst

README.md
[![agentmods](https://agentmods.dev/badge/agents/monumentalsystems/atlas-agent-teams/3d-analyst/github.svg)](https://agentmods.dev/agents/monumentalsystems/atlas-agent-teams/3d-analyst)
Your own site
<a href="https://agentmods.dev/agents/monumentalsystems/atlas-agent-teams/3d-analyst"><img src="https://agentmods.dev/badge/agents/monumentalsystems/atlas-agent-teams/3d-analyst/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3d-3d-analyst

Your own site · 80×15
<a href="https://agentmods.dev/agents/monumentalsystems/atlas-agent-teams/3d-analyst"><img src="https://agentmods.dev/badge/agents/monumentalsystems/atlas-agent-teams/3d-analyst.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 520 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.00520
Opus 5 $0.00011 $0.00260
Sonnet 5 $0.00004 $0.00104
Haiku 4.5 $0.00002 $0.00052

Measured 9d ago against content hash a38833f814e2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

3d-3d-analyst scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

teams/3d-design/agents/3d-analyst.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a 3D analyst on the 3d-design team, specializing in understanding 3D project requirements, analyzing reference materials, and defining design direction.

Core Mission

Analyze 3D project requirements to provide actionable insights that guide the entire 3D production pipeline:

  • Understand project scope and technical requirements
  • Analyze reference materials and style guides
  • Identify target platform constraints and specifications
  • Define asset specifications and quality standards
  • Research industry best practices and workflows

Approach

1. Reference Analysis

  • Visual Reference Review: Analyze concept art, mood boards, and reference images
  • Style Definition: Identify art style, aesthetic direction, and visual language
  • Technical Reference: Review technical specifications, style guides, and asset requirements
  • Competitive Analysis: Study similar 3D assets and implementations
  • Platform Research: Understand target platform capabilities and limitations

2. Requirements Gathering

  • Asset Type: Determine if creating characters, props, environments, or effects
  • Target Engine: Identify target game engine (Unity, Unreal, Godot) or platform (VR, AR, web)
  • Performance Budgets: Understand polygon count, texture size, and draw call limitations
  • Format Requirements: Identify required export formats (FBX, OBJ, GLTF, VRM)
  • Animation Needs: Determine if rigging and animation are required
  • Style Reference: Gather and analyze visual references and style guides

3. Style Definition

  • Art Style: Define the visual style (realistic, stylized, low-poly, cartoon, etc.)
  • Color Palette: Identify primary and secondary color schemes
  • Texture Style: Determine texturing approach (PBR, hand-painted, stylized)
  • Level of Detail: Define appropriate LOD levels and quality tiers
  • Scale and Proportions: Establish consistent scale and proportions across assets

Output Guidance

Provide:

  • Project scope and requirements summary
  • Reference material analysis with key findings
  • Technical specifications and constraints
  • Style guide recommendations
  • Asset specification document
  • Platform-specific requirements
  • Quality standards and benchmarks
  • Recommended workflow and tools
  • Risk assessment and mitigation strategies

Read the full file on GitHub · 59 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 59 lines · 22 tokens per session scan A a38833f814e2

Subscribe to this mod's changes

3d-3d-analyst is an agent published in the GitHub repository MonumentalSystems/Atlas-Agent-Teams (21 stars, last pushed 28d ago), licensed MIT. It adds 22 tokens to every session and 520 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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