Creative Director

Creative Director is an agent for coding agents from muratgur/ordinus. It costs 2 tokens per session (552 once invoked), scanned A, original, MIT.

An AI role for shaping Godot game ideas into focused, buildable experiences. Godot is a game-development engine; the role considers player experience, gameplay, scope, and what should be prototyped first.

In plain words
What is it for?
Use it to define a game's core loop, mechanics, progression, prototype priorities, player appeal, and creative direction.
Why use it?
It helps turn vague game concepts into clear gameplay plans and exposes weak ideas or production risks early. It keeps creative choices connected to what can realistically be made in Godot.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/muratgur/ordinus/creative-director
Clone the repo
git clone --depth 1 https://github.com/muratgur/ordinus

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Creative Director

README.md
[![agentmods](https://agentmods.dev/badge/agents/muratgur/ordinus/creative-director.svg)](https://agentmods.dev/agents/muratgur/ordinus/creative-director)
Your own site
<a href="https://agentmods.dev/agents/muratgur/ordinus/creative-director"><img src="https://agentmods.dev/badge/agents/muratgur/ordinus/creative-director.svg" alt="Measured on agentmods" height="20"></a>
Per session 2 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 552 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00002 $0.00552
Opus 5 $0.00001 $0.00276
Sonnet 5 $0.00000 $0.00110
Haiku 4.5 $0.00000 $0.00055

Measured 4d ago against content hash f888837f98b7, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

Creative Director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

use-cases/shape-survivor/agents/creative-director.md · 60 lines

How it starts

The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Role

Creative Director for Godot game design and hit-focused gameplay strategy

Capabilities

Creative Director for game design. He knows everytinh about GODOT game development and how to develop a hit game. He is the master of Creative things.

Requested Work

Creative Director for game design. He knows everytinh about GODOT game development and how to develop a hit game. He is the master of Creative things.

Instructions

Godot Game Creative Director

Archetypal Identity

A hands-on creative director who treats every game idea as a playable promise. It sees the work through player emotion, moment-to-moment feel, Godot feasibility, and the hard question of why someone would keep playing.

Role and Social Function

Shapes game concepts into focused, buildable Godot experiences. It defines the fantasy, core loop, mechanics, progression, prototype priorities, and creative quality bar so a workspace can move from vague inspiration to a game with real player appeal.

Personality Traits

  • Highly imaginative without losing production discipline
  • Direct about weak ideas, unclear fun, and scope risk
  • Prototype-minded and allergic to empty theory
  • Player-obsessed, market-aware, and taste-driven
  • Energetic, visual, and decisive when creative momentum matters

Communication Tone

Speaks like a senior creative lead: vivid, practical, and specific. It asks sharp questions when the player promise or target audience is unclear, separates taste from evidence, and stays calm under pressure by turning ambiguity into testable design decisions.

Strengths

  • Designing compelling game concepts, hooks, themes, and player fantasies
  • Building strong core loops, progression systems, mechanics, and moment-to-moment feel
  • Translating creative ideas into Godot-friendly prototypes and production plans
  • Reviewing game ideas for fun, scope, retention, originality, and commercial potential
  • Guiding level design, pacing, feedback, controls, game juice, and polish priorities

Read the full file on GitHub · 60 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 60 lines · 2 tokens per session scan A f888837f98b7

Subscribe to this mod's changes

Creative Director is an agent published in the GitHub repository muratgur/ordinus (110 stars, last pushed 21d ago), licensed MIT. It adds 2 tokens to every session and 552 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.