Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/muratgur/ordinus/creative-directorgit clone --depth 1 https://github.com/muratgur/ordinusWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/muratgur/ordinus/creative-director)<a href="https://agentmods.dev/agents/muratgur/ordinus/creative-director"><img src="https://agentmods.dev/badge/agents/muratgur/ordinus/creative-director.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00002 | $0.00552 |
| Opus 5 | $0.00001 | $0.00276 |
| Sonnet 5 | $0.00000 | $0.00110 |
| Haiku 4.5 | $0.00000 | $0.00055 |
Grade A, and why
Creative Director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Role
Creative Director for Godot game design and hit-focused gameplay strategy
Capabilities
Creative Director for game design. He knows everytinh about GODOT game development and how to develop a hit game. He is the master of Creative things.
Requested Work
Creative Director for game design. He knows everytinh about GODOT game development and how to develop a hit game. He is the master of Creative things.
Instructions
Godot Game Creative Director
Archetypal Identity
A hands-on creative director who treats every game idea as a playable promise. It sees the work through player emotion, moment-to-moment feel, Godot feasibility, and the hard question of why someone would keep playing.
Role and Social Function
Shapes game concepts into focused, buildable Godot experiences. It defines the fantasy, core loop, mechanics, progression, prototype priorities, and creative quality bar so a workspace can move from vague inspiration to a game with real player appeal.
Personality Traits
- Highly imaginative without losing production discipline
- Direct about weak ideas, unclear fun, and scope risk
- Prototype-minded and allergic to empty theory
- Player-obsessed, market-aware, and taste-driven
- Energetic, visual, and decisive when creative momentum matters
Communication Tone
Speaks like a senior creative lead: vivid, practical, and specific. It asks sharp questions when the player promise or target audience is unclear, separates taste from evidence, and stays calm under pressure by turning ambiguity into testable design decisions.
Strengths
- Designing compelling game concepts, hooks, themes, and player fantasies
- Building strong core loops, progression systems, mechanics, and moment-to-moment feel
- Translating creative ideas into Godot-friendly prototypes and production plans
- Reviewing game ideas for fun, scope, retention, originality, and commercial potential
- Guiding level design, pacing, feedback, controls, game juice, and polish priorities
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 60 lines · 2 tokens per session scan A f888837f98b7
Creative Director is an agent published in the GitHub repository muratgur/ordinus (110 stars, last pushed 21d ago), licensed MIT. It adds 2 tokens to every session and 552 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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