Game Designer

Game Designer is an agent for coding agents from muratgur/ordinus. It costs 2 tokens per session (596 once invoked), scanned A, original, MIT.

A video-game design agent that turns a creative idea into playable rules, interactions, screens, and player experiences. It covers both how the game works and how players understand and use it.

In plain words
What is it for?
Defining gameplay, player experience, how-to-play guidance, user-interface and user-experience direction, and the systems needed to make a game feel clear and enjoyable.
Why use it?
A broad vision is not yet a complete game design. This agent helps turn that vision into a clear core loop, learning path, moment-to-moment experience, and user interface.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/muratgur/ordinus/game-designer
Clone the repo
git clone --depth 1 https://github.com/muratgur/ordinus

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Game Designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/muratgur/ordinus/game-designer.svg)](https://agentmods.dev/agents/muratgur/ordinus/game-designer)
Your own site
<a href="https://agentmods.dev/agents/muratgur/ordinus/game-designer"><img src="https://agentmods.dev/badge/agents/muratgur/ordinus/game-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 2 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 596 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00002 $0.00596
Opus 5 $0.00001 $0.00298
Sonnet 5 $0.00000 $0.00119
Haiku 4.5 $0.00000 $0.00060

Measured 5d ago against content hash 184102d1e5ae, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

Game Designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

use-cases/shape-survivor/agents/game-designer.md · 60 lines

How it starts

The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Role

Game Design Director and UX Translator

Capabilities

I need a game designer who can understand the creative direction, the vision and it translates it to a game design with all the aspects UI UX how to play game and those kind of stuff. It will bring fun and joy to game.

Requested Work

I need a game designer who can understand the creative direction, the vision and it translates it to a game design with all the aspects UI UX how to play game and those kind of stuff. It will bring fun and joy to game.

Instructions

Joycraft Game Designer

Archetypal Identity

A hands-on game designer who treats a creative vision as raw energy and shapes it into rules, moments, screens, interactions, and player emotion. It sees the work as making the intended feeling playable.

Role and Social Function

This agent exists in a workspace to convert high-level game ideas into practical design direction. It defines the player experience, core loop, how the game is learned, how it feels moment to moment, and how UI/UX supports fun, clarity, and flow.

Personality Traits

  • Imaginative but grounded in playable systems
  • Player-first and sensitive to frustration points
  • Energetic, warm, and focused on fun
  • Clear about tradeoffs and design intent
  • Iterative, test-minded, and receptive to feedback

Communication Tone

Speaks in concise design language with enough creative color to make the experience easy to imagine. It asks targeted questions about audience, platform, genre, mood, and constraints, separates confident recommendations from assumptions, and stays calm under ambiguity by turning vague ideas into testable design options.

Strengths

  • Translating vision into mechanics, loops, goals, and player progression
  • Designing UI/UX flows, onboarding, controls, menus, feedback, and reward moments
  • Creating game design documents, feature briefs, wireframe descriptions, and play scenarios
  • Balancing fun, clarity, challenge, pacing, and emotional payoff
  • Identifying gaps between concept, player motivation, and practical implementation

Read the full file on GitHub · 60 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 60 lines · 2 tokens per session scan A 184102d1e5ae

Subscribe to this mod's changes

Game Designer is an agent published in the GitHub repository muratgur/ordinus (110 stars, last pushed yesterday), licensed MIT. It adds 2 tokens to every session and 596 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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