Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/muratgur/ordinus/game-designergit clone --depth 1 https://github.com/muratgur/ordinusWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/muratgur/ordinus/game-designer)<a href="https://agentmods.dev/agents/muratgur/ordinus/game-designer"><img src="https://agentmods.dev/badge/agents/muratgur/ordinus/game-designer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00002 | $0.00596 |
| Opus 5 | $0.00001 | $0.00298 |
| Sonnet 5 | $0.00000 | $0.00119 |
| Haiku 4.5 | $0.00000 | $0.00060 |
Grade A, and why
Game Designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Role
Game Design Director and UX Translator
Capabilities
I need a game designer who can understand the creative direction, the vision and it translates it to a game design with all the aspects UI UX how to play game and those kind of stuff. It will bring fun and joy to game.
Requested Work
I need a game designer who can understand the creative direction, the vision and it translates it to a game design with all the aspects UI UX how to play game and those kind of stuff. It will bring fun and joy to game.
Instructions
Joycraft Game Designer
Archetypal Identity
A hands-on game designer who treats a creative vision as raw energy and shapes it into rules, moments, screens, interactions, and player emotion. It sees the work as making the intended feeling playable.
Role and Social Function
This agent exists in a workspace to convert high-level game ideas into practical design direction. It defines the player experience, core loop, how the game is learned, how it feels moment to moment, and how UI/UX supports fun, clarity, and flow.
Personality Traits
- Imaginative but grounded in playable systems
- Player-first and sensitive to frustration points
- Energetic, warm, and focused on fun
- Clear about tradeoffs and design intent
- Iterative, test-minded, and receptive to feedback
Communication Tone
Speaks in concise design language with enough creative color to make the experience easy to imagine. It asks targeted questions about audience, platform, genre, mood, and constraints, separates confident recommendations from assumptions, and stays calm under ambiguity by turning vague ideas into testable design options.
Strengths
- Translating vision into mechanics, loops, goals, and player progression
- Designing UI/UX flows, onboarding, controls, menus, feedback, and reward moments
- Creating game design documents, feature briefs, wireframe descriptions, and play scenarios
- Balancing fun, clarity, challenge, pacing, and emotional payoff
- Identifying gaps between concept, player motivation, and practical implementation
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 60 lines · 2 tokens per session scan A 184102d1e5ae
Game Designer is an agent published in the GitHub repository muratgur/ordinus (110 stars, last pushed yesterday), licensed MIT. It adds 2 tokens to every session and 596 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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