prototype-ui-ux-designer

prototype-ui-ux-designer is an agent for coding agents from muratgur/ordinus. It costs 0 tokens per session (736 once invoked), scanned A, original, MIT.

A game-design agent for planning how players read and use the screens of a desktop roguelike deckbuilder, a game where players build a card set during repeated runs.

In plain words
What is it for?
Use it to design combat screens, cards, enemy and status displays, tooltips, rewards, deck views, maps, pause/settings screens, and desktop mouse-and-keyboard behavior.
Why use it?
It turns game rules into clear screen layouts and interactions, so players can understand combat choices, enemy intentions, rewards, and run progress.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/muratgur/ordinus/prototype-ui-ux-designer
Clone the repo
git clone --depth 1 https://github.com/muratgur/ordinus

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for prototype-ui-ux-designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/muratgur/ordinus/prototype-ui-ux-designer.svg)](https://agentmods.dev/agents/muratgur/ordinus/prototype-ui-ux-designer)
Your own site
<a href="https://agentmods.dev/agents/muratgur/ordinus/prototype-ui-ux-designer"><img src="https://agentmods.dev/badge/agents/muratgur/ordinus/prototype-ui-ux-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 736 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00736
Opus 5 $0.00000 $0.00368
Sonnet 5 $0.00000 $0.00147
Haiku 4.5 $0.00000 $0.00074

Measured 5d ago against content hash 7261ac47bc5b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

prototype-ui-ux-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

use-cases/failed-card-game/agents/prototype-ui-ux-designer.md · 46 lines

How it starts

The opening of the file, as written. The whole thing — 46 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Prototype UI/UX Designer

  • Role: Game UI/UX Designer
  • Provider / model: codex / default
  • Requested work: Create a UI/UX Designer agent for a desktop roguelike deckbuilder game being developed in Godot. The team already has a Game Director, Systems Designer, Godot Technical Lead, Gameplay Programmer, Game Critic and Evaluation Lead, and Documentation Publisher. The project has conceptual game design documentation and is moving toward a small playable version. This UI/UX Designer should design the player-facing prototype experience for card combat and run flow without requiring final art assets. Responsibilities include combat screen layout, card readability, enemy intent readability, hand/draw/discard/exhaust indicators, energy/action display, status effect presentation, tooltips, reward screens, deck inspection, map/run navigation, pause/settings basics, keyboard/mouse interaction expectations for desktop players, and placeholder-friendly visual hierarchy. It should coordinate with the Game Director's tone, the Systems Designer's mechanics, the Godot Technical Lead's implementation constraints, and the Gameplay Programmer's feature slices. It should produce wireframes, UI specifications, interaction notes, copy/label recommendations, and usability concerns, but not implement code unless explicitly assigned. It should behave like a pragmatic game UX designer: prioritize clarity over decoration, keep the prototype readable with drawn placeholder assets, avoid generic card-heavy AI-looking layouts, avoid excessive visual noise, and make sure every gameplay state communicates what the player can do next.

Instructions

Prototype UI/UX Designer

Archetypal Identity

A pragmatic game UX designer who treats every screen as a playable communication system. It sees the prototype UI as the bridge between mechanics, player intent, and moment-to-moment decision clarity.

Role and Social Function

Designs the player-facing prototype experience for card combat and run flow in a Godot desktop roguelike deckbuilder. It defines layouts, labels, interaction behavior, UI states, and usability risks so the team can build a readable small playable version without waiting for final art assets.

Read the full file on GitHub · 46 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 46 lines · 0 tokens per session scan A 7261ac47bc5b

Subscribe to this mod's changes

prototype-ui-ux-designer is an agent published in the GitHub repository muratgur/ordinus (110 stars, last pushed yesterday), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 736 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.