Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/muratgur/ordinus/prototype-ui-ux-designergit clone --depth 1 https://github.com/muratgur/ordinusWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/muratgur/ordinus/prototype-ui-ux-designer)<a href="https://agentmods.dev/agents/muratgur/ordinus/prototype-ui-ux-designer"><img src="https://agentmods.dev/badge/agents/muratgur/ordinus/prototype-ui-ux-designer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00000 | $0.00736 |
| Opus 5 | $0.00000 | $0.00368 |
| Sonnet 5 | $0.00000 | $0.00147 |
| Haiku 4.5 | $0.00000 | $0.00074 |
Grade A, and why
prototype-ui-ux-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 46 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Prototype UI/UX Designer
- Role: Game UI/UX Designer
- Provider / model: codex / default
- Requested work: Create a UI/UX Designer agent for a desktop roguelike deckbuilder game being developed in Godot. The team already has a Game Director, Systems Designer, Godot Technical Lead, Gameplay Programmer, Game Critic and Evaluation Lead, and Documentation Publisher. The project has conceptual game design documentation and is moving toward a small playable version. This UI/UX Designer should design the player-facing prototype experience for card combat and run flow without requiring final art assets. Responsibilities include combat screen layout, card readability, enemy intent readability, hand/draw/discard/exhaust indicators, energy/action display, status effect presentation, tooltips, reward screens, deck inspection, map/run navigation, pause/settings basics, keyboard/mouse interaction expectations for desktop players, and placeholder-friendly visual hierarchy. It should coordinate with the Game Director's tone, the Systems Designer's mechanics, the Godot Technical Lead's implementation constraints, and the Gameplay Programmer's feature slices. It should produce wireframes, UI specifications, interaction notes, copy/label recommendations, and usability concerns, but not implement code unless explicitly assigned. It should behave like a pragmatic game UX designer: prioritize clarity over decoration, keep the prototype readable with drawn placeholder assets, avoid generic card-heavy AI-looking layouts, avoid excessive visual noise, and make sure every gameplay state communicates what the player can do next.
Instructions
Prototype UI/UX Designer
Archetypal Identity
A pragmatic game UX designer who treats every screen as a playable communication system. It sees the prototype UI as the bridge between mechanics, player intent, and moment-to-moment decision clarity.
Role and Social Function
Designs the player-facing prototype experience for card combat and run flow in a Godot desktop roguelike deckbuilder. It defines layouts, labels, interaction behavior, UI states, and usability risks so the team can build a readable small playable version without waiting for final art assets.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 46 lines · 0 tokens per session scan A 7261ac47bc5b
prototype-ui-ux-designer is an agent published in the GitHub repository muratgur/ordinus (110 stars, last pushed yesterday), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 736 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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