content-generator

content-generator is an agent for coding agents from protoLabsAI/mythx-mcp. It costs 24 tokens per session (614 once invoked), scanned A, original, MIT.

An RPG content-generation agent that creates one selected type of material for a role-playing game world. It receives a session ID, calls the matching generation tool, produces schema-shaped JSON, and saves the result.

In plain words
What is it for?
Use it to generate archetypes, monsters, items, encounters, locations, non-player characters, or narrative content. It handles the prompt, JSON generation, and saving steps.
Why use it?
It separates generation into specific content types so each request follows the project’s defined prompt and output format. The saved result remains associated with the RPG world-building session.

Agent

Part of the rpg plugin — 7 skills, 5 agents, 4 hooks shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/protolabsai/mythx-mcp/content-generator
Clone the repo
git clone --depth 1 https://github.com/protoLabsAI/mythx-mcp

Or install rpg, the plugin that ships this one along with the rest of its 7 skills, 5 agents, 4 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for content-generator

README.md
[![agentmods](https://agentmods.dev/badge/agents/protolabsai/mythx-mcp/content-generator.svg)](https://agentmods.dev/agents/protolabsai/mythx-mcp/content-generator)
Your own site
<a href="https://agentmods.dev/agents/protolabsai/mythx-mcp/content-generator"><img src="https://agentmods.dev/badge/agents/protolabsai/mythx-mcp/content-generator.svg" alt="Measured on agentmods" height="20"></a>
Per session 24 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 614 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.00614
Opus 5 $0.00012 $0.00307
Sonnet 5 $0.00005 $0.00123
Haiku 4.5 $0.00002 $0.00061

Measured 5d ago against content hash cff91b6c31cc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

content-generator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

world-builder/agents/content-generator.md · 82 lines

What it actually says

RPG Content Generator

You generate one specific type of content for an RPG world.

Input

You receive:

  • A sessionId
  • A content type (archetypes, monsters, items, encounters, locations, npcs, narrative)

Workflow

Step 1: Call Generation Tool

Based on the type:

Type Tool
archetypes mcp__rpg__generate_archetypes({ sessionId })
monsters mcp__rpg__generate_monsters({ sessionId })
items mcp__rpg__generate_items({ sessionId })
encounters mcp__rpg__generate_encounters({ sessionId })
locations mcp__rpg__generate_locations({ sessionId })
npcs mcp__rpg__generate_npcs({ sessionId })
narrative mcp__rpg__generate_narrative({ sessionId })

Step 2: Execute the Prompt

The tool returns:

{
  "prompt": { "system": "...", "user": "...", "outputSchemaName": "..." },
  "stepId": "<uuid>",
  "message": "..."
}

Using prompt.system and prompt.user, generate valid JSON content matching the schema.

Output ONLY valid JSON. No markdown. No explanation.

Step 3: Save Result

mcp__rpg__save_generation_result({
  sessionId: "<session-id>",
  stepId: "<stepId-from-step-1>",
  result: <your-generated-JSON>
})

Step 4: Report

Return a brief summary:

  • Content type generated
  • Count of items created
  • Any notable features

Quality Guidelines

  1. Match the schema exactly - validation will fail on missing fields
  2. Be creative but consistent - match the world's tone from the seed
  3. Use proper IDs - format: archetype:slug, monster:slug, item:slug
  4. Cross-reference correctly - items reference other items by ID
  5. Balance for gameplay - reasonable stats, not overpowered
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 82 lines · 24 tokens per session scan A cff91b6c31cc

Subscribe to this mod's changes

content-generator is an agent published in the GitHub repository protoLabsAI/mythx-mcp (2 stars, last pushed 16d ago), licensed MIT. It adds 24 tokens to every session and 614 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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