Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
/plugin marketplace add protoLabsAI/mythx-mcpnpx agentmods add plugins/protolabsai/mythx-mcp/world-buildergit clone --depth 1 https://github.com/protoLabsAI/mythx-mcpGrade A, and why
rpg scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
{
"name": "rpg",
"description": "RPG World Builder - Full tabletop RPG experience with parallel world generation, GM-driven gameplay, combat, book generation, and world expansion tools powered by the RPG MCP server.",
"version": "1.4.0",
"author": {
"name": "MythX Engine"
},
"repository": "https://github.com/protoLabsAI/mythx-mcp",
"keywords": ["rpg", "tabletop", "game-master", "world-building", "mcp"],
"mcpServers": {
"rpg": {
"command": "npx",
"args": ["-y", "@mythxengine/mcp-server@^0.3.0"]
}
},
"hooks": "./hooks/hooks.json"
}
What it installs
The manifest is a name and a version. 7 skills, 5 agents, 4 hooks travel with it, and installing the plugin installs all of them — 319 tokens a session between them. Each is measured on its own page, and each can be installed alone.
- Skill play A 19 tokens
- Skill exploration-mode A 27 tokens
- Skill augment-world A 26 tokens
- Skill combat-mode A 24 tokens
- Skill world-building-mode A 35 tokens
- Skill generate-books A 27 tokens
- Skill session-management A 34 tokens
- Agent ai-player A 21 tokens
- Agent deep-roleplay A 44 tokens
- Agent player-researcher A 16 tokens
- Agent content-generator A 24 tokens
- Agent book-generator A 22 tokens
- Hook PostToolUse A not measured
- Hook SessionEnd A not measured
- Hook PreCompact A not measured
- Hook SessionStart A not measured
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 18 lines scan A 1c298a7ad223
rpg is a plugin published in the GitHub repository protoLabsAI/mythx-mcp (2 stars, last pushed 14d ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other plugins, from other repositories
godot-devtool
Claude Code skills and an IDE-style Agent for Godot Engine development through the godot-devtool MCP server.
bevy-skills
AI agent skills for Bevy 0.19: ECS, rendering, physics, input, assets, audio, accessibility, persistence, testing, profiling, voxels, and migration.
sipcode
Token-economy observatory for Claude Code: forensic per-session audit, A/B savings verifier, reproducible benchmark, and cost prediction — directly in Claude chat. Auto-installs via npx on first use; no separate npm install required.
gamestack marketplace
Plugin marketplace listing 5 plugins: gamestack, godot, unreal, unity-jahro, bmad-game-dev-studio.
junoclaude
Design, build, program and flight-test craft in Juno: New Origins (SimpleRockets 2). Generates craft XML, compiles Vizzy flight programs, launches the game and reads its log. Use when the topic is Juno New Origins, SimpleRockets, Vizzy, building a rocket or plane, or testing a craft in-game.
mathtype-for-word
Create and validate native MathType equations in Word and PowerPoint, including Word-native equation numbers and references.