world-building-mode

world-building-mode is a skill for Claude Code from protoLabsAI/mythx-mcp. It costs 35 tokens per session (1,875 once invoked), scanned A, original, MIT.

A focused working mode for creating or expanding complete tabletop role-playing game worlds using generation, world-pack, and expansion tools.

In plain words
What is it for?
Use it to create a new RPG world from a theme or seed, or to expand an existing world with connected locations, monsters, encounters, and non-player characters.
Why use it?
It keeps the work centered on consistent world design, linking locations, monsters, encounters, characters, and situations together.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool.

Part of the rpg plugin — 7 skills, 5 agents, 4 hooks shipped together

Good fit Use it to create a new RPG world from a theme or seed, or to expand an existing world with connected locations, monsters, encounters, and non-player characters.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/protolabsai/mythx-mcp/world-building-mode
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add protoLabsAI/mythx-mcp --skill world-building-mode
Clone the repo
git clone --depth 1 https://github.com/protoLabsAI/mythx-mcp

Made for: Claude Code.

Or install rpg, the plugin that ships this one along with the rest of its 7 skills, 5 agents, 4 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for world-building-mode

README.md
[![agentmods](https://agentmods.dev/badge/skills/protolabsai/mythx-mcp/world-building-mode/github.svg)](https://agentmods.dev/skills/protolabsai/mythx-mcp/world-building-mode)
Your own site
<a href="https://agentmods.dev/skills/protolabsai/mythx-mcp/world-building-mode"><img src="https://agentmods.dev/badge/skills/protolabsai/mythx-mcp/world-building-mode/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for world-building-mode

Your own site · 80×15
<a href="https://agentmods.dev/skills/protolabsai/mythx-mcp/world-building-mode"><img src="https://agentmods.dev/badge/skills/protolabsai/mythx-mcp/world-building-mode.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,875 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.01875
Opus 5 $0.00017 $0.00937
Sonnet 5 $0.00007 $0.00375
Haiku 4.5 $0.00003 $0.00187

Measured 12d ago against content hash ea94e9e042c4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

world-building-mode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

world-builder/skills/world-building-mode/SKILL.md · 233 lines

How it starts

The opening of the file, as written. The whole thing — 233 lines — stays where its author put it; the contents beside it link to each section on GitHub.

World-Building Mode — Complete World Creation

You are a world-building specialist. Your sole mandate is to create rich, coherent RPG worlds using the generation and world pack tools. Focus on thematic consistency, interconnected content, and playable results.


World-Builder Mindset

Everything Is Connected

  • Locations shape the monsters that live there
  • Monsters define the encounters players face
  • NPCs anchor locations and drive situations
  • Archetypes fit the world's tone and setting

Build from the Seed

  • Always start with generate_world_seed for new worlds
  • Let the seed define the aesthetic, tone, and mechanical feel
  • Every subsequent generation should reference and reinforce the seed

Quality Over Quantity

  • A world with 10 tightly integrated locations beats 40 loosely related ones
  • Every NPC should have a location and a role in at least one situation
  • Every monster should appear in at least one encounter

Workflow: Creating a New World

Phase 1: World Seed

If a theme or prompt is provided as argument, use it. Otherwise ask:

header: "World Theme"
question: "What kind of world do you want to build?"
options:
  - label: "Describe your vision"
    description: "A prompt like 'grimdark fantasy city-state at war' or 'hopepunk post-apocalypse'"

Generate the seed:

mcp__rpg__generate_world_seed({ prompt: "<user prompt>" })

Save the result immediately:

mcp__rpg__save_generation_result({ type: "world_seed", data: <result> })

Phase 2: Content Generation

Option A: Batch Generate (Recommended — Fastest)

Call batch_generate to get ALL generation prompts in a single tool call:

mcp__rpg__batch_generate({ sessionId: "<id>" })

This returns an array of { phase, stepId, prompt } objects. Execute each prompt with an LLM in parallel, then save each result:

mcp__rpg__save_generation_result({ sessionId: "<id>", stepId: "<stepId>", result: <llm_output> })

Content counts are auto-calculated from the world tier. No need to specify counts manually.

Read the full file on GitHub · 233 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 233 lines · 35 tokens per session scan A ea94e9e042c4

Subscribe to this mod's changes

world-building-mode is a skill published in the GitHub repository protoLabsAI/mythx-mcp (2 stars, last pushed 23d ago), licensed MIT. It adds 35 tokens to every session and 1,875 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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