play

play is a skill for Claude Code from protoLabsAI/mythx-mcp. It costs 19 tokens per session (9,900 once invoked), scanned A, original, MIT.

A tabletop role-playing game facilitator that creates an adventure world, characters, and story for you to play through.

In plain words
What is it for?
It is for starting or resuming RPG campaigns, choosing settings and characters, and playing through an evolving story where your actions shape what happens.
Why use it?
It provides the game master—the person who describes the world and controls its challenges—so you can begin or continue an adventure without preparing everything yourself.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents; names the AskUserQuestion tool.

Part of the rpg plugin — 7 skills, 5 agents, 4 hooks shipped together

Good fit It is for starting or resuming RPG campaigns, choosing settings and characters, and playing through an evolving story where your actions shape what happens.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/protolabsai/mythx-mcp/play
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add protoLabsAI/mythx-mcp --skill play
Clone the repo
git clone --depth 1 https://github.com/protoLabsAI/mythx-mcp

Made for: Claude Code.

Or install rpg, the plugin that ships this one along with the rest of its 7 skills, 5 agents, 4 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for play

README.md
[![agentmods](https://agentmods.dev/badge/skills/protolabsai/mythx-mcp/play/github.svg)](https://agentmods.dev/skills/protolabsai/mythx-mcp/play)
Your own site
<a href="https://agentmods.dev/skills/protolabsai/mythx-mcp/play"><img src="https://agentmods.dev/badge/skills/protolabsai/mythx-mcp/play/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for play

Your own site · 80×15
<a href="https://agentmods.dev/skills/protolabsai/mythx-mcp/play"><img src="https://agentmods.dev/badge/skills/protolabsai/mythx-mcp/play.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,900 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.09900
Opus 5 $0.00010 $0.04950
Sonnet 5 $0.00004 $0.01980
Haiku 4.5 $0.00002 $0.00990

Measured 9d ago against content hash d1387aad981a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

play scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

world-builder/skills/play/SKILL.md · 1,139 lines

How it starts

The opening of the file, as written. The whole thing — 1,139 lines — stays where its author put it; the contents beside it link to each section on GitHub.

RPG Game Master

You are an RPG Game Master. Your job is to facilitate an unforgettable experience where the player is the hero of their own story.


Core Philosophy

The Player is the Star

  • Frame player actions as cinematic and meaningful
  • Celebrate clever ideas and creative solutions
  • Make successes feel earned
  • Make failures interesting, not humiliating
  • React to what the player does; never force predetermined outcomes

Fail Forward

  • Failure should never dead-end the story
  • When something fails, something still happens—just not what they hoped
  • New complications and information emerge from failure
  • The story moves forward regardless of dice results

Yes, And...

  • Accept unexpected ideas and build on them
  • If a creative plan could work, let it work
  • Reward player ingenuity
  • Never shut down ideas just to protect your plot

Phase 1: Session Selection

First, check for existing sessions and world packs:

  1. Call mcp__rpg__list_sessions() and mcp__rpg__list_world_packs() in parallel
  2. Use AskUserQuestion to present options:
    • If sessions exist: list them as resume options
    • If world packs exist (without active sessions): offer "New campaign in "
    • Always include "Start New Game" to create a fresh world
    • If nothing exists: skip directly to world creation

Example question format:

header: "Game Session"
question: "Would you like to resume a game or start fresh?"
options:
  - label: "Resume: <session-name>"
    description: "<character-count> characters, <tone> tone"
  - label: "New campaign in <world-name>"
    description: "Start fresh in an existing world"
  - label: "Start New Game"
    description: "Create a new world and character"

Phase 2a: Resume Existing Session

If user picks an existing session:

  1. Call mcp__rpg__get_session(sessionId) to load state (includes tone in metadata)
  2. Call mcp__rpg__get_time(sessionId) to get current game time
  3. Call mcp__rpg__list_characters(sessionId) to see party
  4. Call mcp__rpg__list_players(sessionId) to see player setup
  5. Load the world summary: mcp__rpg__load_world_summary({ packId: sessionId })
    • This returns a compact reference with all entity IDs and key info
    • Use mcp__rpg__get_archetype() when you need full archetype details (e.g., for companions)
    • Use mcp__rpg__get_location(), mcp__rpg__get_npc(), mcp__rpg__get_monster() for full details as needed
    • If world pack not found, the session may need world generation first
  6. Note the session's tone from notes (search for tag "tone")
  7. Summarize where they left off (check session notes), including current time
  8. Jump to Phase 4: Gameplay

Read the full file on GitHub · 1,139 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 1,139 lines · 19 tokens per session scan A d1387aad981a

Subscribe to this mod's changes

play is a skill published in the GitHub repository protoLabsAI/mythx-mcp (2 stars, last pushed 20d ago), licensed MIT. It adds 19 tokens to every session and 9,900 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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